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<blockquote data-quote="takyris" data-source="post: 1180338" data-attributes="member: 5171"><p>With proper multiclassing in Martial Artist and Soldier, you can get a guy who does 1d8(plus a bunch), crit 18-20/x3, and does not need to roll to confirm a critical. I recall it being something like Strong3, Fast1 (for Defense), Martial Artist 6, Soldier 10. He was a work of art... Until somebody with a gun came along, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And I love Modern's flexibility. I can do CSI. I can do military. I can do historical. I can do modern fantasy. I can do a CSI-person riding a unicorn back in time to help an historical military campaign. It's all available.</p><p></p><p>Only thing I wasn't jazzed about was the amount of space dedicated to basic D&D stuff. I''d rather have seen it briefly as one way of constructing a fantasy campaign, along with guidelines for other ways -- balanced means of mana-generation by level, good guidelines for a "Cast whenever you want, save as you cast to avoid Stat Penalties"-type magic system, and so forth.</p><p></p><p>I kind of KNOW the magic system I want. I just need cleaner, crisper ways to make it. Heck, maybe I should put out my own PDF on this stuff...</p></blockquote><p></p>
[QUOTE="takyris, post: 1180338, member: 5171"] With proper multiclassing in Martial Artist and Soldier, you can get a guy who does 1d8(plus a bunch), crit 18-20/x3, and does not need to roll to confirm a critical. I recall it being something like Strong3, Fast1 (for Defense), Martial Artist 6, Soldier 10. He was a work of art... Until somebody with a gun came along, of course. :) And I love Modern's flexibility. I can do CSI. I can do military. I can do historical. I can do modern fantasy. I can do a CSI-person riding a unicorn back in time to help an historical military campaign. It's all available. Only thing I wasn't jazzed about was the amount of space dedicated to basic D&D stuff. I''d rather have seen it briefly as one way of constructing a fantasy campaign, along with guidelines for other ways -- balanced means of mana-generation by level, good guidelines for a "Cast whenever you want, save as you cast to avoid Stat Penalties"-type magic system, and so forth. I kind of KNOW the magic system I want. I just need cleaner, crisper ways to make it. Heck, maybe I should put out my own PDF on this stuff... [/QUOTE]
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