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<blockquote data-quote="takyris" data-source="post: 1186303" data-attributes="member: 5171"><p>I think that problem could be solved by removing some class skills from the basic classes and adding a few class skill choices to occupations. I hear Handle Animal brought up fairly often as a problem area. It's Strong, right? So you can take it out of Strong and make it available in more Occupations -- and do something similar in other classes. If you took a few skills from each Basic class and then added, say, +1 to the number of Permanent Class skills they give you, you'll be fine.</p><p></p><p>On the other hand, this never really bothered me. I just don't take skills I don't find interesting. With occupations as they currently stand, I can almost always get the class I want with the skills I want. The ability to apply any two of "Balance, Climb, Drive, Handle Animal, Repair, Ride, Survival, Swim" to somebody by giving them the Rural Occupation lets me make:</p><p></p><p>- A burly lumberjack (Strong, Climb+1, Balance)</p><p>- A sneaky hunter and his hounds (Fast, Handle Animal, Survival) </p><p>- A bearlike hermit who lives in the swamp (Tough, Balance, Swim)</p><p>- A ecologist who is comfortable in the Alaskan wilderness (Smart, Swim, Survival)</p><p>- A keen-eyed and worldly wise guide for travelers (Dedicated, Drive, Ride)</p><p>- A Greenpeace tree-hugger and activist (Charismatic, Climb, Survival)</p><p></p><p>I've also got Brawl or Firearms proficiency from that, which is great for most of my characters, and doesn't stink from a powergaming standpoint.</p></blockquote><p></p>
[QUOTE="takyris, post: 1186303, member: 5171"] I think that problem could be solved by removing some class skills from the basic classes and adding a few class skill choices to occupations. I hear Handle Animal brought up fairly often as a problem area. It's Strong, right? So you can take it out of Strong and make it available in more Occupations -- and do something similar in other classes. If you took a few skills from each Basic class and then added, say, +1 to the number of Permanent Class skills they give you, you'll be fine. On the other hand, this never really bothered me. I just don't take skills I don't find interesting. With occupations as they currently stand, I can almost always get the class I want with the skills I want. The ability to apply any two of "Balance, Climb, Drive, Handle Animal, Repair, Ride, Survival, Swim" to somebody by giving them the Rural Occupation lets me make: - A burly lumberjack (Strong, Climb+1, Balance) - A sneaky hunter and his hounds (Fast, Handle Animal, Survival) - A bearlike hermit who lives in the swamp (Tough, Balance, Swim) - A ecologist who is comfortable in the Alaskan wilderness (Smart, Swim, Survival) - A keen-eyed and worldly wise guide for travelers (Dedicated, Drive, Ride) - A Greenpeace tree-hugger and activist (Charismatic, Climb, Survival) I've also got Brawl or Firearms proficiency from that, which is great for most of my characters, and doesn't stink from a powergaming standpoint. [/QUOTE]
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