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<blockquote data-quote="d4" data-source="post: 1187291" data-attributes="member: 12699"><p>i think what he was talking about (and i believe this is a fair objection) is that the monsters chosen to be in the d20 Modern core rulebook support mainly the "D&D in the modern world" campaign model and don't work very well for a "modern myths and legends" type of campaign.</p><p></p><p>if you take the average non-gamer off the street and ask him to name some "monsters", chances are he's <em>not</em> going to name gnolls, kobolds, mind flayers, and yuan-ti. he's going to say stuff like zombies, vampires, werewolves (all in the d20 Modern book, thankfully), but also bigfoot, the Loch Ness monster, Grays, and such which <em>aren't</em> in the book.</p><p></p><p>the stats that they give aren't really that significantly different from the versions in the Monster Manual, and i'd assume that anyone who wants to play "D&D in the modern world" is already going to have a copy of the MM anyway. so it seems like a waste of space in that regard. also, if they really did want new versions of those monsters, i think they should have waited to put them in Urban Arcana, which specifically <em>is</em> a "D&D in the modern world" style of campaign, rather than displacing monsters (such as the aforementioned bigfoot and Gray) which would be more appropriate over a wider range of d20 Modern campaigns.</p><p></p><p>the selection of monsters chosen for d20 Modern enforce the the misapprehension that the game is just for "D&D in the modern world" which is unfortunate.</p></blockquote><p></p>
[QUOTE="d4, post: 1187291, member: 12699"] i think what he was talking about (and i believe this is a fair objection) is that the monsters chosen to be in the d20 Modern core rulebook support mainly the "D&D in the modern world" campaign model and don't work very well for a "modern myths and legends" type of campaign. if you take the average non-gamer off the street and ask him to name some "monsters", chances are he's [i]not[/i] going to name gnolls, kobolds, mind flayers, and yuan-ti. he's going to say stuff like zombies, vampires, werewolves (all in the d20 Modern book, thankfully), but also bigfoot, the Loch Ness monster, Grays, and such which [i]aren't[/i] in the book. the stats that they give aren't really that significantly different from the versions in the Monster Manual, and i'd assume that anyone who wants to play "D&D in the modern world" is already going to have a copy of the MM anyway. so it seems like a waste of space in that regard. also, if they really did want new versions of those monsters, i think they should have waited to put them in Urban Arcana, which specifically [i]is[/i] a "D&D in the modern world" style of campaign, rather than displacing monsters (such as the aforementioned bigfoot and Gray) which would be more appropriate over a wider range of d20 Modern campaigns. the selection of monsters chosen for d20 Modern enforce the the misapprehension that the game is just for "D&D in the modern world" which is unfortunate. [/QUOTE]
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