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<blockquote data-quote="takyris" data-source="post: 1212407" data-attributes="member: 5171"><p>Honestly, I agree with both of you.</p><p></p><p>I personally wish that it had less D&D-in-modern-day focus, but I also know that the only way I convinced my group to start it was by showing how they didn't need to learn a new rules system, because it was exactly the same as D&D, for the most part.</p><p></p><p>There are parts that I like -- I love being able to use Monster Manual monsters right out of the book (with new names: hello "victim of mutagenic steroid", good-bye "ogre"), and I like having a ready spell system that I can use for a rule of thumb for how my campaign FX (which I'm self-making) can work. For example, I can make Hold Person, with flavor-text changes, into a neural disruption ray that can be fought by focusing your concentration to break through the disrupting effect.</p><p></p><p>I didn't need that stuff in the book, but I can see how their marketers would have thought it important -- since it so obviously WAS important to a large part of my group, even though we're not even PLAYING D&D-in-modern-times.</p><p></p><p>They really tried hard to sell d20 Modern on two levels, from what I can see:</p><p></p><p>1) It's a core system that can make any kind of campaign you want</p><p>2) It's the core book for these three campaign worlds, each with different FX</p><p></p><p>I could care less about the latter, but it was definitely important to some people. Not everybody does homebrew, so (1) wasn't going to sell the thing all by itself.</p></blockquote><p></p>
[QUOTE="takyris, post: 1212407, member: 5171"] Honestly, I agree with both of you. I personally wish that it had less D&D-in-modern-day focus, but I also know that the only way I convinced my group to start it was by showing how they didn't need to learn a new rules system, because it was exactly the same as D&D, for the most part. There are parts that I like -- I love being able to use Monster Manual monsters right out of the book (with new names: hello "victim of mutagenic steroid", good-bye "ogre"), and I like having a ready spell system that I can use for a rule of thumb for how my campaign FX (which I'm self-making) can work. For example, I can make Hold Person, with flavor-text changes, into a neural disruption ray that can be fought by focusing your concentration to break through the disrupting effect. I didn't need that stuff in the book, but I can see how their marketers would have thought it important -- since it so obviously WAS important to a large part of my group, even though we're not even PLAYING D&D-in-modern-times. They really tried hard to sell d20 Modern on two levels, from what I can see: 1) It's a core system that can make any kind of campaign you want 2) It's the core book for these three campaign worlds, each with different FX I could care less about the latter, but it was definitely important to some people. Not everybody does homebrew, so (1) wasn't going to sell the thing all by itself. [/QUOTE]
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