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Has enthusiasm died?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1218678" data-attributes="member: 9249"><p>In my case, enthusiasm is still consistent. The release of the Menace Manual, with its Fraal and Sesheyan and Sasquatch, kicked me into gear to finally run my Planescape/Star*Drive crossover campaign that I've been planning since before d20. I'm using d20 Modern for Star*Drive with very small modifications (kludgy cybertech system conversion and I adjusted some of the racial mods for the MenMan creatures) and I'm quite satisfied with the results-- though I am truly eager for an actual rerelease of Star*Drive using d20 Modern/Future rules.</p><p> </p><p> I'm also planning on using d20 Modern in conjunction with Four Color to Fantasy for a superhero game (which will be greatly aided by having Fraal stats).</p><p> </p><p> There are a couple problem areas in the rules that need tweaking-- d20 Modern's extensive use of multiclassing highlights some flaws in the d20 multiclassing system, like the handling of BAB and saving throws. However, I really love the way d20 Modern approaches using a class-based system without using set archetypes, and its flexibility in designing characters. I'm hoping to see more d20 Modern material in the future (including the rest of the core mini-settings and some general supplements).</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1218678, member: 9249"] In my case, enthusiasm is still consistent. The release of the Menace Manual, with its Fraal and Sesheyan and Sasquatch, kicked me into gear to finally run my Planescape/Star*Drive crossover campaign that I've been planning since before d20. I'm using d20 Modern for Star*Drive with very small modifications (kludgy cybertech system conversion and I adjusted some of the racial mods for the MenMan creatures) and I'm quite satisfied with the results-- though I am truly eager for an actual rerelease of Star*Drive using d20 Modern/Future rules. I'm also planning on using d20 Modern in conjunction with Four Color to Fantasy for a superhero game (which will be greatly aided by having Fraal stats). There are a couple problem areas in the rules that need tweaking-- d20 Modern's extensive use of multiclassing highlights some flaws in the d20 multiclassing system, like the handling of BAB and saving throws. However, I really love the way d20 Modern approaches using a class-based system without using set archetypes, and its flexibility in designing characters. I'm hoping to see more d20 Modern material in the future (including the rest of the core mini-settings and some general supplements). [/QUOTE]
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