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<blockquote data-quote="Ranger REG" data-source="post: 1220208" data-attributes="member: 533"><p>Well, they want to show that <em>d20</em> can be multi-genre. But they also learned the hard lesson from TSR, don't make the games drastically different that you have two different audiences.</p><p></p><p>While there are a number of contributing factors that led to TSR's financial downfall, one of them is making way too many different game products for so little audiences.</p><p></p><p></p><p></p><p>True, but many of the mini-games are designed by the Wizards folks (present and former employees), or at least connected to Wizards. For example, the creator of the new contest-winning <em>Eberron,</em> Keith Baker, is responsible for the recent <strong>DEATHNET</strong> mini-game. David Noonan designed <strong>PULP HEROES</strong> mini-game, who recently wrote a support article to make <strong>PULP HEROES</strong> compatible with <em>d20 Modern.</em> Stan! did <em>Omega World.</em></p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1220208, member: 533"] Well, they want to show that [i]d20[/i] can be multi-genre. But they also learned the hard lesson from TSR, don't make the games drastically different that you have two different audiences. While there are a number of contributing factors that led to TSR's financial downfall, one of them is making way too many different game products for so little audiences. True, but many of the mini-games are designed by the Wizards folks (present and former employees), or at least connected to Wizards. For example, the creator of the new contest-winning [i]Eberron,[/i] Keith Baker, is responsible for the recent [b]DEATHNET[/b] mini-game. David Noonan designed [b]PULP HEROES[/b] mini-game, who recently wrote a support article to make [b]PULP HEROES[/b] compatible with [i]d20 Modern.[/i] Stan! did [i]Omega World.[/i] [/QUOTE]
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