Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Has Grapple been fixed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Friend of the Dork" data-source="post: 5450840" data-attributes="member: 91954"><p>Streamlined grappling rules was one of the rule changes that PF is applauded for, but frankly I'm not that impressed. I actually thought the 3.5 grappling rules were pretty good. </p><p></p><p>We also used grappling whenever it was appropriate, but seldom as a typical tactic. Which is exaxtly what I think grappling should be for. </p><p></p><p>The only real problem was the evil circle of AoOs that theoretically could ocurr: </p><p></p><p>A grapples B and provokes an AoO, B uses it to make his own grapple attempt which also causes an AoO... you see where this is leading? Technically all you needed was to be armed (say with a dagger or IUS feat). </p><p></p><p>Still fairly easy to fix. </p><p></p><p>Grapple today removes the touch attack and replaces it with a single test pitted against the CMD (which is essentially as if the defender took 10 on his test), also the dex test is pretty much calculated into the CMD. </p><p></p><p>Result is that you remove a test (quicked and easier) at the cost of making it generally harder to grapple some people. For example, a 10th level warrior with str and dex 14 will have CMD 24 which a 1st level fighter (14 str) can't succeed against. In 3.5 the 1st level warrior would first have to hit AC 12 (fairly good chance) and then win an opposed test against the warrior's BaB+str bonus (+12). Difficult, but not impossible. And of course that's not counting any ring of deflection or other defensive items that could be used. </p><p></p><p>As for using swords in grapple.. I don't really care for it. Light weapons only made sense. Also now AFAIK nothing prevents you from making a full attack against the one grappling you, except the -2 penalty. Armor spikes has no advantage apart from being a weapon that can be used in grapple (at the same -2) without being held. </p><p></p><p>Not losing dex to ac is ok, and pinning still allows sneak attacks. </p><p></p><p>The +4 bonus to grapple CM for the "controller" is kinda weird too, as it works only on the test each round to maintain the grapple, and does not influence the defender's test to escape/take control of grapple in any way. </p><p></p><p>And as far as I can tell the rules do not allow full attack to be used when making a grapple CM. This is unlike Trip and Sunder, but not the other CMs. </p><p></p><p>Improved Grapple is weird, since it does not apply when the defender tries to get escape from grapple, only when he tries to grapple you instead. </p><p></p><p>Also the size bonuses has dropper considerably. Now it's tricky for a hill giant to grapple a halfling (only a net 2 difference), while halflings can trip humans without much penalty (dex bonus cancels out str penalty). I must admit I prefer the old +/- 4 difference between large and huge. Now BaB matters alot more.</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 5450840, member: 91954"] Streamlined grappling rules was one of the rule changes that PF is applauded for, but frankly I'm not that impressed. I actually thought the 3.5 grappling rules were pretty good. We also used grappling whenever it was appropriate, but seldom as a typical tactic. Which is exaxtly what I think grappling should be for. The only real problem was the evil circle of AoOs that theoretically could ocurr: A grapples B and provokes an AoO, B uses it to make his own grapple attempt which also causes an AoO... you see where this is leading? Technically all you needed was to be armed (say with a dagger or IUS feat). Still fairly easy to fix. Grapple today removes the touch attack and replaces it with a single test pitted against the CMD (which is essentially as if the defender took 10 on his test), also the dex test is pretty much calculated into the CMD. Result is that you remove a test (quicked and easier) at the cost of making it generally harder to grapple some people. For example, a 10th level warrior with str and dex 14 will have CMD 24 which a 1st level fighter (14 str) can't succeed against. In 3.5 the 1st level warrior would first have to hit AC 12 (fairly good chance) and then win an opposed test against the warrior's BaB+str bonus (+12). Difficult, but not impossible. And of course that's not counting any ring of deflection or other defensive items that could be used. As for using swords in grapple.. I don't really care for it. Light weapons only made sense. Also now AFAIK nothing prevents you from making a full attack against the one grappling you, except the -2 penalty. Armor spikes has no advantage apart from being a weapon that can be used in grapple (at the same -2) without being held. Not losing dex to ac is ok, and pinning still allows sneak attacks. The +4 bonus to grapple CM for the "controller" is kinda weird too, as it works only on the test each round to maintain the grapple, and does not influence the defender's test to escape/take control of grapple in any way. And as far as I can tell the rules do not allow full attack to be used when making a grapple CM. This is unlike Trip and Sunder, but not the other CMs. Improved Grapple is weird, since it does not apply when the defender tries to get escape from grapple, only when he tries to grapple you instead. Also the size bonuses has dropper considerably. Now it's tricky for a hill giant to grapple a halfling (only a net 2 difference), while halflings can trip humans without much penalty (dex bonus cancels out str penalty). I must admit I prefer the old +/- 4 difference between large and huge. Now BaB matters alot more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Has Grapple been fixed?
Top