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Has lack of an insider account kept you from playing 4E?
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<blockquote data-quote="coyote6" data-source="post: 5221601" data-attributes="member: 1225"><p>For 3e, I didn't check the math after the first couple of levels. Occasionally in play, the math would get checked because someone would get confused over what their total bonus was after all buffs, and we'd take a moment to work it out, and it would sometimes turn out they had wrong numbers on their sheet. I think every time, they were too low.</p><p></p><p>For the 3.5e game I'm playing in now, I am using Hero Lab, just because I have it and it makes it faster. If we switch to Pathfinder, I might buy the PF module for HL, or might just print some character sheets & write. But I like having soft copies, so I'd still look for some way to get a computerized version.</p><p></p><p>For GURPS, I made up a spreadsheet because I got tired of counting points & helping folks add things up. [Edit: note that we did a lot of Special Ops, cinematic martial arts, low-end supers, & the like; I have a GURPS PC that started at 300 pts & has 700+ xp. That's a lot of numbers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</p><p></p><p>For M&M, I playtest some times, and when I do, I usually end up double-checking the characters & archetypes -- so I got pretty good at adding up the numbers for M&M characters in my head, which was handy when looking at PCs. Now, though, I use Hero Lab, because it is easier. I also got in the habit of entering the players' PCs in HL, just so I could always have a copy handy when <s>plotting their demise</s> preparing for a session.</p><p></p><p>For Hero, I used to make up characters in high school classes, from memory, so I got pretty good at not needing any kind of aid (that carried over to GURPS, and then to M&M). Nowadays, if we were playing regularly, I'd probably go find a spreadsheet or look at a character builder, just to make it easier. I like having character sheets on computer, and if I'm going to go to that trouble, I might as well get it so the computer does the math, too.</p><p></p><p>It was a running joke for a while, pre-computerization -- I'd add up one guy's characters (first in Champions, then GURPS), and he'd always end up with points left over. </p><p></p><p>As GM, a computer tool is really handy; it speeds things up, and provides handy storage formats for opponents & other NPCs. I have a couple of Word documents full of dozens of 3e stat blocks of monsters & villains.</p></blockquote><p></p>
[QUOTE="coyote6, post: 5221601, member: 1225"] For 3e, I didn't check the math after the first couple of levels. Occasionally in play, the math would get checked because someone would get confused over what their total bonus was after all buffs, and we'd take a moment to work it out, and it would sometimes turn out they had wrong numbers on their sheet. I think every time, they were too low. For the 3.5e game I'm playing in now, I am using Hero Lab, just because I have it and it makes it faster. If we switch to Pathfinder, I might buy the PF module for HL, or might just print some character sheets & write. But I like having soft copies, so I'd still look for some way to get a computerized version. For GURPS, I made up a spreadsheet because I got tired of counting points & helping folks add things up. [Edit: note that we did a lot of Special Ops, cinematic martial arts, low-end supers, & the like; I have a GURPS PC that started at 300 pts & has 700+ xp. That's a lot of numbers. :)] For M&M, I playtest some times, and when I do, I usually end up double-checking the characters & archetypes -- so I got pretty good at adding up the numbers for M&M characters in my head, which was handy when looking at PCs. Now, though, I use Hero Lab, because it is easier. I also got in the habit of entering the players' PCs in HL, just so I could always have a copy handy when [s]plotting their demise[/s] preparing for a session. For Hero, I used to make up characters in high school classes, from memory, so I got pretty good at not needing any kind of aid (that carried over to GURPS, and then to M&M). Nowadays, if we were playing regularly, I'd probably go find a spreadsheet or look at a character builder, just to make it easier. I like having character sheets on computer, and if I'm going to go to that trouble, I might as well get it so the computer does the math, too. It was a running joke for a while, pre-computerization -- I'd add up one guy's characters (first in Champions, then GURPS), and he'd always end up with points left over. As GM, a computer tool is really handy; it speeds things up, and provides handy storage formats for opponents & other NPCs. I have a couple of Word documents full of dozens of 3e stat blocks of monsters & villains. [/QUOTE]
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