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Has Lovecraft become required reading?
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<blockquote data-quote="Desdichado" data-source="post: 5242766" data-attributes="member: 2205"><p>I think more and more that it is <em>not</em> essential to look back at the founders of the genre from nearly a hundred years ago, in order to have the "authentic D&D experience" or whatever. I.e., I guess I reject the notion that there is any required reading whatsoever. There's too much ersatz fantasy that's D&D influenced and vice versa these days; <em>nothing</em> should be more "required" than anything else. If someone wants a game that feels like Tolkien, then hey... go for it. If you'd rather have a Howard/Smith/Leibier-like S&S game, great. If you'd rather have a game that feels like Salvatore, Weis, Hickman or Kemp or whomever, well, that's fine too. The "D&D subgenre" (for lack of a better label) has long been much bigger than the Three Musketeers of Weird Tales writing, and I don't think there's necessarily any benefit from steeping yourself in a Weird Tales diet unless you just happen to like that and happen to want to.</p><p></p><p>In fact, I think it would be great if there were greater diversity of taste in D&D in general. I think all too often there's too much of a tendency to tread very closely in the footsteps of what came before; a kind of nearly moribund recreation of the same thing over and over again.</p><p></p><p>But maybe that opinion's a bit far afield from what the original poster was looking for...</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5242766, member: 2205"] I think more and more that it is [I]not[/I] essential to look back at the founders of the genre from nearly a hundred years ago, in order to have the "authentic D&D experience" or whatever. I.e., I guess I reject the notion that there is any required reading whatsoever. There's too much ersatz fantasy that's D&D influenced and vice versa these days; [I]nothing[/I] should be more "required" than anything else. If someone wants a game that feels like Tolkien, then hey... go for it. If you'd rather have a Howard/Smith/Leibier-like S&S game, great. If you'd rather have a game that feels like Salvatore, Weis, Hickman or Kemp or whomever, well, that's fine too. The "D&D subgenre" (for lack of a better label) has long been much bigger than the Three Musketeers of Weird Tales writing, and I don't think there's necessarily any benefit from steeping yourself in a Weird Tales diet unless you just happen to like that and happen to want to. In fact, I think it would be great if there were greater diversity of taste in D&D in general. I think all too often there's too much of a tendency to tread very closely in the footsteps of what came before; a kind of nearly moribund recreation of the same thing over and over again. But maybe that opinion's a bit far afield from what the original poster was looking for... [/QUOTE]
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