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Has Lovecraft become required reading?
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<blockquote data-quote="Mallus" data-source="post: 5245369" data-attributes="member: 3887"><p>Feist's books were published after Terry Brooks and Stephen R. Donaldson had bestseller successes with the early Shannara and Thomas Covenant novels, so I'd say there was already a fair amount of interest in fantasy lit. </p><p></p><p>As for Lovecraft... long story short: I've read him. He's not scary at all. The pieces are terrifically imaginative. But they don't really work as, well, fiction. Read together they do kinda form an effective psychological horror story about being H.P. Lovecraft. They didn't factor into my D&D campaigns much, if at all --my Lovecraftian horrors are more Grant Morrisonian horrors.</p><p></p><p>Ultimately, I think he's worth reading, but not as some kind of gaming resource. Actually, I don't think there are definitive gaming resources. You should do what Gary did (WWGD)... dump whatever eclectic stuff you love into your games and don't look back.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5245369, member: 3887"] Feist's books were published after Terry Brooks and Stephen R. Donaldson had bestseller successes with the early Shannara and Thomas Covenant novels, so I'd say there was already a fair amount of interest in fantasy lit. As for Lovecraft... long story short: I've read him. He's not scary at all. The pieces are terrifically imaginative. But they don't really work as, well, fiction. Read together they do kinda form an effective psychological horror story about being H.P. Lovecraft. They didn't factor into my D&D campaigns much, if at all --my Lovecraftian horrors are more Grant Morrisonian horrors. Ultimately, I think he's worth reading, but not as some kind of gaming resource. Actually, I don't think there are definitive gaming resources. You should do what Gary did (WWGD)... dump whatever eclectic stuff you love into your games and don't look back. [/QUOTE]
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Has Lovecraft become required reading?
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