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Has online play changed your DM style?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7786968" data-attributes="member: 6801585"><p>I do play-by-post and that is definitely very different from usual Pen&Paper:</p><p></p><p>- I invest around 1-2 hours into every single post I make, updating maps, researching stuff, updating inventory and character tables, I might even edit it multiple times to make dialogues sound better and stuff; it's probably 100+ times the DM work per ingame turn, but also allows you for much more accurate information and less mistakes</p><p></p><p>- I let my players roll directly without me asking them to, because it saves me time if I know the result of certain actions before preparing my post (of course it can still be that the result doesn't even make a difference)</p><p></p><p>- I have to check rules and abilities quite frequently; in real life play, if I don't understand why a player can do something, I can just ask and get an answer directly, but asking in play-by-post usually means a full day delay, so instead, I often go and actually research all the abilties my player has to see if his action is actually valid</p><p></p><p>- I track status and inventory myself (as I need to check validity of rules, I need to know the character stats, so instead of my players keeping their character sheets up to date, I have it all in excel sheets)</p><p></p><p>- If I'm completely overworked, I might actually give certain tasks over to my players, like if they ask me if they can still carry some heavy object, rather than me starting to calculate it, I'll go "It weights x pounds, why don't you go and check?", that's quite uncommon for me as I'm more the type that likes to keep control over everything</p><p></p><p>- For players it means they try to post if/else conditions to save time, so rather than getting one action the player wants to do you will process sentences like "If I can see X, then I'll do A. Otherwise, I'll do B."; though that doesn't really have a big impact on my DMing style</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7786968, member: 6801585"] I do play-by-post and that is definitely very different from usual Pen&Paper: - I invest around 1-2 hours into every single post I make, updating maps, researching stuff, updating inventory and character tables, I might even edit it multiple times to make dialogues sound better and stuff; it's probably 100+ times the DM work per ingame turn, but also allows you for much more accurate information and less mistakes - I let my players roll directly without me asking them to, because it saves me time if I know the result of certain actions before preparing my post (of course it can still be that the result doesn't even make a difference) - I have to check rules and abilities quite frequently; in real life play, if I don't understand why a player can do something, I can just ask and get an answer directly, but asking in play-by-post usually means a full day delay, so instead, I often go and actually research all the abilties my player has to see if his action is actually valid - I track status and inventory myself (as I need to check validity of rules, I need to know the character stats, so instead of my players keeping their character sheets up to date, I have it all in excel sheets) - If I'm completely overworked, I might actually give certain tasks over to my players, like if they ask me if they can still carry some heavy object, rather than me starting to calculate it, I'll go "It weights x pounds, why don't you go and check?", that's quite uncommon for me as I'm more the type that likes to keep control over everything - For players it means they try to post if/else conditions to save time, so rather than getting one action the player wants to do you will process sentences like "If I can see X, then I'll do A. Otherwise, I'll do B."; though that doesn't really have a big impact on my DMing style [/QUOTE]
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