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Has online play changed your DM style?
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<blockquote data-quote="iserith" data-source="post: 7787558" data-attributes="member: 97077"><p>Yes, one thing I have to remind players (generally people who aren't my regulars) about sometimes is "You see what you see..." in response to a question or statement related to whether something is in the area. Because it really is right there on the detailed map (or isn't, as the case may be). Plus I can't stand questions like "Do I see any X, Y, or Z?" I don't know - <em>can</em> you?</p><p></p><p>That said, I still make sure to give an adequate description of the environment that lays out the basic scope of options and telegraphs any threats.</p><p></p><p></p><p></p><p>I am a fan of dynamic lighting. Fog of war I don't really use very much, though I have turned on Advanced Fog of War and Dynamic Lighting for an upcoming dungeon one-shot that I'm working on. I've never really tried Advanced Fog of War but I think it will really work well for the theme of this adventure.</p><p></p><p>I set up an illumination assets folder which contains lanterns, torches, light spells, dancing lights, etc. which the players can all access. They just drag and drop it off the sheet onto the map and it lights up the appropriate amount of area with bright and dim light. </p><p></p><p>I sometimes create situations and challenges that rely heavily on lighting effects and dealing with them. I find that to be a lot of fun.</p></blockquote><p></p>
[QUOTE="iserith, post: 7787558, member: 97077"] Yes, one thing I have to remind players (generally people who aren't my regulars) about sometimes is "You see what you see..." in response to a question or statement related to whether something is in the area. Because it really is right there on the detailed map (or isn't, as the case may be). Plus I can't stand questions like "Do I see any X, Y, or Z?" I don't know - [I]can[/I] you? That said, I still make sure to give an adequate description of the environment that lays out the basic scope of options and telegraphs any threats. I am a fan of dynamic lighting. Fog of war I don't really use very much, though I have turned on Advanced Fog of War and Dynamic Lighting for an upcoming dungeon one-shot that I'm working on. I've never really tried Advanced Fog of War but I think it will really work well for the theme of this adventure. I set up an illumination assets folder which contains lanterns, torches, light spells, dancing lights, etc. which the players can all access. They just drag and drop it off the sheet onto the map and it lights up the appropriate amount of area with bright and dim light. I sometimes create situations and challenges that rely heavily on lighting effects and dealing with them. I find that to be a lot of fun. [/QUOTE]
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