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Has the 3.x Era Helped or Hurt the Development of Good DM's?
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<blockquote data-quote="Nymrohd" data-source="post: 4805211" data-attributes="member: 59126"><p>As a system I think it hurt. New DMs would be fast overwhelmed by the system's complexity, especially considering monster and NPC creation and gameplay, entry level play was still wonky with players easily getting oneshotted (even by their housecats) and high level play was as often has been said and repeated a mere few posts above a logistical nightmare. </p><p>As a gaming reality it more helped than hintered. Early 3E had some issues, mainly several horrible third-party products, a few badly written core rules and the 3.5 revision. But after a while third-party support averaged above WotC products, there were enough adventures and adventure paths for DMs to have to do less to run a decent campaign and the community certainly expanded, giving DMs more chances to play. And I think everyone can agree that if one thing can improve any DM it is experience.</p><p>As for the game being better accepted, I posit it has nothing at all to do with D&D and rather more with young people embracing internet culture and geeks becoming cool. D&D just reaped the benefits but did not much help itself (ofc I don't recall any of the horrible TSR era adds either so it did not stab itself repeatedly with a blunt knife either).</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4805211, member: 59126"] As a system I think it hurt. New DMs would be fast overwhelmed by the system's complexity, especially considering monster and NPC creation and gameplay, entry level play was still wonky with players easily getting oneshotted (even by their housecats) and high level play was as often has been said and repeated a mere few posts above a logistical nightmare. As a gaming reality it more helped than hintered. Early 3E had some issues, mainly several horrible third-party products, a few badly written core rules and the 3.5 revision. But after a while third-party support averaged above WotC products, there were enough adventures and adventure paths for DMs to have to do less to run a decent campaign and the community certainly expanded, giving DMs more chances to play. And I think everyone can agree that if one thing can improve any DM it is experience. As for the game being better accepted, I posit it has nothing at all to do with D&D and rather more with young people embracing internet culture and geeks becoming cool. D&D just reaped the benefits but did not much help itself (ofc I don't recall any of the horrible TSR era adds either so it did not stab itself repeatedly with a blunt knife either). [/QUOTE]
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Has the 3.x Era Helped or Hurt the Development of Good DM's?
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