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Has the 3.x Era Helped or Hurt the Development of Good DM's?
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<blockquote data-quote="Mallus" data-source="post: 4805519" data-attributes="member: 3887"><p>Mainly because I don't think D&D 3e offers DM's 'the tools to do, literally, anything they wanted'. It's nowhere near that flexible. Unlike more full-fledged toolkit systems like GURPS, Hero and even the d20-based M&M. </p><p></p><p>The mechanics of D&D 3e offer you the tools to do anything you want only if you want to do a fairly narrow range of things (well, 'narrows' a relative term... we always found it easy to wander places the mechanics didn't tread). Which isn't to say it's a bad game. </p><p></p><p>My group, with their love of... idiosyncratic character concepts, found it hard to match our concepts to the mechanics. In fact, we're currently converting our old 3e campaign to M&M/W&W, and it's a much better system for representing the PC's (even though they spent 13 levels as D&D 3.5e characters) </p><p></p><p></p><p>I call it evidence of talented and experienced DM's deciding to move on from 3e because running 3e was becoming a hassle. </p><p></p><p></p><p>Make no mistake, we found the product inadequate for high level play. More trouble than it was worth. Not an uncommon sentiment, from what I understand. </p><p></p><p></p><p>It sounded like you were implying that. My mistake.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4805519, member: 3887"] Mainly because I don't think D&D 3e offers DM's 'the tools to do, literally, anything they wanted'. It's nowhere near that flexible. Unlike more full-fledged toolkit systems like GURPS, Hero and even the d20-based M&M. The mechanics of D&D 3e offer you the tools to do anything you want only if you want to do a fairly narrow range of things (well, 'narrows' a relative term... we always found it easy to wander places the mechanics didn't tread). Which isn't to say it's a bad game. My group, with their love of... idiosyncratic character concepts, found it hard to match our concepts to the mechanics. In fact, we're currently converting our old 3e campaign to M&M/W&W, and it's a much better system for representing the PC's (even though they spent 13 levels as D&D 3.5e characters) I call it evidence of talented and experienced DM's deciding to move on from 3e because running 3e was becoming a hassle. Make no mistake, we found the product inadequate for high level play. More trouble than it was worth. Not an uncommon sentiment, from what I understand. It sounded like you were implying that. My mistake. [/QUOTE]
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Has the 3.x Era Helped or Hurt the Development of Good DM's?
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