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Has the 3.x Era Helped or Hurt the Development of Good DM's?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4809103" data-attributes="member: 32740"><p>Everything <em>official</em> about 3rd edition was oriented to keeping DM's in place - admonished to play only by precise rules, and ultimately giving such a vast number of choices to players that any DM would be overwhelmed in trying to accommodate them. Though it was not the INTENT, nor even reliably the RESULT, 3rd Edition did indeed hurt the development of good DM's by a failure of omission. The omission was the open, repeated acknowledgement that the rules don't actually run the game - people do. It stifled creativity and imagination by endeavoring to keep the DM from doing things not already set down in print; by treating the DM as just another player at the table in an overblown game of M:tG.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4809103, member: 32740"] Everything [I]official[/I] about 3rd edition was oriented to keeping DM's in place - admonished to play only by precise rules, and ultimately giving such a vast number of choices to players that any DM would be overwhelmed in trying to accommodate them. Though it was not the INTENT, nor even reliably the RESULT, 3rd Edition did indeed hurt the development of good DM's by a failure of omission. The omission was the open, repeated acknowledgement that the rules don't actually run the game - people do. It stifled creativity and imagination by endeavoring to keep the DM from doing things not already set down in print; by treating the DM as just another player at the table in an overblown game of M:tG. [/QUOTE]
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Has the 3.x Era Helped or Hurt the Development of Good DM's?
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