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General Tabletop Discussion
*Dungeons & Dragons
Has the culture of campaigns change, re: homebrew vs. pre-published?
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<blockquote data-quote="el-remmen" data-source="post: 8272747" data-attributes="member: 11"><p>I really have no idea - But I get the impression that homebrewing is less common and AP play is a lot more common and dominant approach. But that may just be my old man defensiveness shaking my fist at a cloud.</p><p></p><p>To me the adventure path was the disparate modules we played and the friends we made along the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> </p><p></p><p>I have encountered a significant style difference to approach to play in folks I have run games for who only picked up D&D in the last 10ish years or so. The key example I can think of is in a group I ran for, they entered into a supposedly haunted house. They find footprints leading to a secret trapdoor in another room almost immediately. The two old school players want to search the rest of this level before going down. The new school players wanted to immediately jump down the hole "where the action is."</p><p></p><p>This might have been a coincidence and this difference in playstyle has different or overdetermined sources, but the sense I got was that some players were fine meandering a little bit, getting a sense of place, and making sure they were not gonna be ambushed from behind, while the others wanted to get to the heart of the matter as quickly as possible and wanted everything to be connected to a central plot.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8272747, member: 11"] I really have no idea - But I get the impression that homebrewing is less common and AP play is a lot more common and dominant approach. But that may just be my old man defensiveness shaking my fist at a cloud. To me the adventure path was the disparate modules we played and the friends we made along the way. :ROFLMAO: I have encountered a significant style difference to approach to play in folks I have run games for who only picked up D&D in the last 10ish years or so. The key example I can think of is in a group I ran for, they entered into a supposedly haunted house. They find footprints leading to a secret trapdoor in another room almost immediately. The two old school players want to search the rest of this level before going down. The new school players wanted to immediately jump down the hole "where the action is." This might have been a coincidence and this difference in playstyle has different or overdetermined sources, but the sense I got was that some players were fine meandering a little bit, getting a sense of place, and making sure they were not gonna be ambushed from behind, while the others wanted to get to the heart of the matter as quickly as possible and wanted everything to be connected to a central plot. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Has the culture of campaigns change, re: homebrew vs. pre-published?
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