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Has the DM fallen from grace?
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<blockquote data-quote="D'karr" data-source="post: 5637482" data-attributes="member: 336"><p>The bottom line is that I, and lots of people I know, have no problem with creating a campaign when it comes to 4e. I don't have all day to work on my games. But I know how to make what little time I do have count. Because the rules are simplified and easier to remember. A DM can literally run the game from the DM Screen. I also don't have to look for necessary creature information in multiple sources as it is all provided directly in their stat block.</p><p></p><p>In addition, the tools provided (electronic and otherwise), the simplified and properly working guidelines for designing encounters, and the ad-hoc guidelines for things not covered in the rules, provide a consistent framework that lets the DM concentrate on the most important stuff. No longer do I have to worry whether a 7th level NPC wizard gets 1, 2, or 3, third level spells, and whether he gets a bonus spell for his intelligence. I can now choose to make that NPC using simple rules, I can select an appropriate one from a book, I can modify the one from the book to make him more thematically accurate for the encounter, or I can create him just like a PC if I prefer.</p><p></p><p>It used to be that creating encounters in a short period of time wasn't for everyone. Now, with the tools/rules/guidelines provided it is for everyone, including those with very little time or rules knowledge.</p><p></p><p>The original question was whether the rules had relegated the DM to a lower rung in the grand scheme of things. My original opinion still stands. The tools/rules/guidelines provided have truly given the DM the opportunity to unleash his potential and creativity without worrying about unimportant things.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5637482, member: 336"] The bottom line is that I, and lots of people I know, have no problem with creating a campaign when it comes to 4e. I don't have all day to work on my games. But I know how to make what little time I do have count. Because the rules are simplified and easier to remember. A DM can literally run the game from the DM Screen. I also don't have to look for necessary creature information in multiple sources as it is all provided directly in their stat block. In addition, the tools provided (electronic and otherwise), the simplified and properly working guidelines for designing encounters, and the ad-hoc guidelines for things not covered in the rules, provide a consistent framework that lets the DM concentrate on the most important stuff. No longer do I have to worry whether a 7th level NPC wizard gets 1, 2, or 3, third level spells, and whether he gets a bonus spell for his intelligence. I can now choose to make that NPC using simple rules, I can select an appropriate one from a book, I can modify the one from the book to make him more thematically accurate for the encounter, or I can create him just like a PC if I prefer. It used to be that creating encounters in a short period of time wasn't for everyone. Now, with the tools/rules/guidelines provided it is for everyone, including those with very little time or rules knowledge. The original question was whether the rules had relegated the DM to a lower rung in the grand scheme of things. My original opinion still stands. The tools/rules/guidelines provided have truly given the DM the opportunity to unleash his potential and creativity without worrying about unimportant things. [/QUOTE]
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Has the DM fallen from grace?
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