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Has the DM fallen from grace?
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<blockquote data-quote="Jacob Marley" data-source="post: 5637666" data-attributes="member: 89537"><p>Yep, I post mostly in the D&D Legacy forum and I would not rule anything other than "Is there magic? Yes or no." The best explanation I have heard for <em>Detect Magic</em> is to compare it to standing in a pitch black room and then turn on the light switch. At first, you know there is light but your eyes are over powered. After a few seconds you can determine which direction the light is coming from. Finally, after your eyes have adjusted enough, you can see that the light is coming from the lamp (fixture, sun, whatever). The other <em>Detect</em> spells work similar, IMHO.</p><p></p><p></p><p></p><p>It doesn't even say that the party has items; just is there magic in the cone. The wizard could have <em>Mage Armor</em> going and it would trigger a "Yes!" on part one of <em>Detect Magic</em>.</p><p></p><p></p><p></p><p>At this point I do agree with the OP that the relationship has changed between the DM and his/her players. (Though I am not sure that I would characterize it as a "fall from grace.") Nor do I think that this is edition specific. People in the 1st edition and 3rd Edition games I play in are just as concerned with rulings being consistent and fair just as the 4th Edition players I play with. And they want DM explanations just as much, if not more so, than 4th Edition players if a ruling seems questionable.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5637666, member: 89537"] Yep, I post mostly in the D&D Legacy forum and I would not rule anything other than "Is there magic? Yes or no." The best explanation I have heard for [I]Detect Magic[/I] is to compare it to standing in a pitch black room and then turn on the light switch. At first, you know there is light but your eyes are over powered. After a few seconds you can determine which direction the light is coming from. Finally, after your eyes have adjusted enough, you can see that the light is coming from the lamp (fixture, sun, whatever). The other [I]Detect[/I] spells work similar, IMHO. It doesn't even say that the party has items; just is there magic in the cone. The wizard could have [I]Mage Armor[/I] going and it would trigger a "Yes!" on part one of [I]Detect Magic[/I]. At this point I do agree with the OP that the relationship has changed between the DM and his/her players. (Though I am not sure that I would characterize it as a "fall from grace.") Nor do I think that this is edition specific. People in the 1st edition and 3rd Edition games I play in are just as concerned with rulings being consistent and fair just as the 4th Edition players I play with. And they want DM explanations just as much, if not more so, than 4th Edition players if a ruling seems questionable. [/QUOTE]
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