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Has the DMs job evolved in regard to "winging-it"?
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<blockquote data-quote="Ariosto" data-source="post: 5120744" data-attributes="member: 80487"><p>Cleric tries to turn Ghouls: <strong>roll d20</strong> (see Matrix for Clerics Affecting Undead)</p><p>Ghoul tries to hit Cleric: <strong>roll d20</strong> (see Attack Matrix for Monsters)</p><p>Ghoul hits Cleric, possible paralysis: <strong>roll d20</strong> (see Saving Throw Matrix)</p><p></p><p>How is this any less a "unified system" than 3e or 4e?</p><p></p><p><u>3e:</u></p><p>Turning: <strong>roll d20 and add</strong> Charisma mod. (see Table 8-9, which calls for further arithmetic)</p><p>Attack: <strong>roll d20 and add</strong> mod. for particular attack type (vs. Cleric's AC)</p><p>Paralysis: <strong>roll d20 and add</strong> Fortitude mod. (see Ghoul description for DC)</p><p></p><p>Then of course there are the many "feats".</p><p></p><p>4e is similar to 3e, but with the addition of hundreds of "powers" that effectively make each attack a special case.</p><p> </p><p>If you truly find it easier to do arithmetic with each roll, then you're probably not too "math challenged" to make it so. Others of us happen to find it easier to compare a dice-roll with an already known factor (one step less), and even to use the matrices directly (visually rather than abstractly oriented).</p><p></p><p>for a very limited purpose, very specific to the 4e combat game.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5120744, member: 80487"] Cleric tries to turn Ghouls: [B]roll d20[/B] (see Matrix for Clerics Affecting Undead) Ghoul tries to hit Cleric: [B]roll d20[/B] (see Attack Matrix for Monsters) Ghoul hits Cleric, possible paralysis: [B]roll d20[/B] (see Saving Throw Matrix) How is this any less a "unified system" than 3e or 4e? [u]3e:[/u] Turning: [b]roll d20 and add[/b] Charisma mod. (see Table 8-9, which calls for further arithmetic) Attack: [b]roll d20 and add[/b] mod. for particular attack type (vs. Cleric's AC) Paralysis: [b]roll d20 and add[/b] Fortitude mod. (see Ghoul description for DC) Then of course there are the many "feats". 4e is similar to 3e, but with the addition of hundreds of "powers" that effectively make each attack a special case. If you truly find it easier to do arithmetic with each roll, then you're probably not too "math challenged" to make it so. Others of us happen to find it easier to compare a dice-roll with an already known factor (one step less), and even to use the matrices directly (visually rather than abstractly oriented). for a very limited purpose, very specific to the 4e combat game. [/QUOTE]
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