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Has the DMs job evolved in regard to "winging-it"?
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<blockquote data-quote="Ariosto" data-source="post: 5120879" data-attributes="member: 80487"><p>How hard is this to understand? It is mathematically <strong>the same thing!</strong></p><p></p><p>Where do you get the "level/stat-dependent bonus" peculiar to a situation? Where do you get the number indicating <em>just how high</em> is necessary?</p><p></p><p>If they just >poof< out of thin air, then you can do the same hand-waving in AD&D. Otherwise, <strong>you had to look them up somewhere originally</strong>, which is no less than your very "complaint" about the old game.</p><p></p><p>You say "tuh-<em>mah</em>-toe" and I say "tuh-<em>may</em>-toe" -- but it's still three syllables.</p><p></p><p><strong>You</strong> brought up the topic of different formats, and their relation to improvisation. How they are 'isolated" is not clear.</p><p></p><p>And I stand by my assessment that the parts in bold are a false dichotomy. AD&D has as much "unification", and 3e is a congeries of <em>more</em> different sub-systems.</p><p></p><p>The multiplication of rules in 3e is in fact an advantage, <em>if</em> one happens to find being able to look up the particulars more a boon than the sense of "needing" to do so at the drop of an Attack of Opportunity is a bane.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5120879, member: 80487"] How hard is this to understand? It is mathematically [b]the same thing![/b] Where do you get the "level/stat-dependent bonus" peculiar to a situation? Where do you get the number indicating [i]just how high[/i] is necessary? If they just >poof< out of thin air, then you can do the same hand-waving in AD&D. Otherwise, [b]you had to look them up somewhere originally[/b], which is no less than your very "complaint" about the old game. You say "tuh-[i]mah[/i]-toe" and I say "tuh-[i]may[/i]-toe" -- but it's still three syllables. [b]You[/b] brought up the topic of different formats, and their relation to improvisation. How they are 'isolated" is not clear. And I stand by my assessment that the parts in bold are a false dichotomy. AD&D has as much "unification", and 3e is a congeries of [i]more[/i] different sub-systems. The multiplication of rules in 3e is in fact an advantage, [i]if[/i] one happens to find being able to look up the particulars more a boon than the sense of "needing" to do so at the drop of an Attack of Opportunity is a bane. [/QUOTE]
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