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Has the DMs job evolved in regard to "winging-it"?
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<blockquote data-quote="I'm A Banana" data-source="post: 5120893" data-attributes="member: 2067"><p>Well, for one, the different tables.</p><p></p><p>For two, the variance between "you need to roll high" and "you need to roll low" depending on what you're trying.</p><p></p><p>For three, the different modifiers from different locations added to different rolls (sometimes one roll, sometimes another).</p><p></p><p>Earlier editions weren't horribly disparate or anything, but 3e was a big step forward in implementing a central mechanic of "1d20 + stuff vs. DC for basically all rolls." </p><p></p><p>In earlier editions your target would change, your modifiers would change, and often rather drastically. </p><p></p><p>I mean, compare THAC0 and Saving Throws and Proficiencies in 2e to BAB, Saves, and Skills in 3e. </p><p></p><p>The former has no real pattern. Those are three very different rules, each with different desirable results. </p><p></p><p>The latter pretty much looks the same no mater what you're doing. </p><p></p><p>This slightly more unified system generally translates into ease of play. In 3e, I didn't have to implement strange math and table look-ups to see if I or a monster hit, or if I could make a fire. The math was all relegated to the modifiers.</p><p></p><p>Which did lead to the problem of fiddly modifiers, especially at high levels, but certainly 4e didn't go back to THAC0 and save matrices, so my guess is, it worked better than what preceded it for 4e's purposes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5120893, member: 2067"] Well, for one, the different tables. For two, the variance between "you need to roll high" and "you need to roll low" depending on what you're trying. For three, the different modifiers from different locations added to different rolls (sometimes one roll, sometimes another). Earlier editions weren't horribly disparate or anything, but 3e was a big step forward in implementing a central mechanic of "1d20 + stuff vs. DC for basically all rolls." In earlier editions your target would change, your modifiers would change, and often rather drastically. I mean, compare THAC0 and Saving Throws and Proficiencies in 2e to BAB, Saves, and Skills in 3e. The former has no real pattern. Those are three very different rules, each with different desirable results. The latter pretty much looks the same no mater what you're doing. This slightly more unified system generally translates into ease of play. In 3e, I didn't have to implement strange math and table look-ups to see if I or a monster hit, or if I could make a fire. The math was all relegated to the modifiers. Which did lead to the problem of fiddly modifiers, especially at high levels, but certainly 4e didn't go back to THAC0 and save matrices, so my guess is, it worked better than what preceded it for 4e's purposes. ;) [/QUOTE]
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