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<blockquote data-quote="jasonbostwick" data-source="post: 5081411" data-attributes="member: 34924"><p>The horse is on its way out of the barn for me.</p><p></p><p>I've been DMing 4E since release and having a good time of it, but some facets of the system are starting to grate on me. </p><p>The tactical nature of the combat is fun for myself and the seasoned miniature wargamers of my main group, but several of the players in my other group aren't very comfortable with complex rules and get a major case of options-paralysis. </p><p></p><p>The same players are also pretty casual - they have a lot of fun on game night and will talk about cool scenes from an adventure later, but won't do much 'work' relating to the game outside the session. This means that if I want to have power cards at the table so that combat goes faster, I need to be the one to print them out.</p><p></p><p>I love actually DMing 4E - monsters are fun and easy to make, tasks are simple to adjudicate, and I've managed to figure out how to bend the skill challenge system enough that it works evocatively. What I hate is how much complexity has been foisted onto the player's side of the screen.</p><p></p><p>As it is now, I'm likely going to switch to WFRP3 this spring when my current campaign ends. </p><p></p><p>If the Essentials Line is done right it might be able to bring me back. One of the major things that 4e lacks right now is a 'basic' class that people who don't want to think too hard about tactics can play, like the fighter or barbarian in any other edition of D&D. </p><p></p><p>My fingers are crossed that the new builds featured for the classes in the Essentials line will be less complex while being 'balanced' with the classes from the PHB.</p></blockquote><p></p>
[QUOTE="jasonbostwick, post: 5081411, member: 34924"] The horse is on its way out of the barn for me. I've been DMing 4E since release and having a good time of it, but some facets of the system are starting to grate on me. The tactical nature of the combat is fun for myself and the seasoned miniature wargamers of my main group, but several of the players in my other group aren't very comfortable with complex rules and get a major case of options-paralysis. The same players are also pretty casual - they have a lot of fun on game night and will talk about cool scenes from an adventure later, but won't do much 'work' relating to the game outside the session. This means that if I want to have power cards at the table so that combat goes faster, I need to be the one to print them out. I love actually DMing 4E - monsters are fun and easy to make, tasks are simple to adjudicate, and I've managed to figure out how to bend the skill challenge system enough that it works evocatively. What I hate is how much complexity has been foisted onto the player's side of the screen. As it is now, I'm likely going to switch to WFRP3 this spring when my current campaign ends. If the Essentials Line is done right it might be able to bring me back. One of the major things that 4e lacks right now is a 'basic' class that people who don't want to think too hard about tactics can play, like the fighter or barbarian in any other edition of D&D. My fingers are crossed that the new builds featured for the classes in the Essentials line will be less complex while being 'balanced' with the classes from the PHB. [/QUOTE]
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