Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Has the meaning of Roleplaying changed? my own thought.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8395264" data-attributes="member: 6799660"><p>You are correct. You did not. This is a tempest in a teapot invented from whole cloth not of your doing.</p><p></p><p>Successful rebuttal to non-existent opponent position notwithstanding, it is correct to say D&D has had min-maxing ever since there was any ability for players to choose character traits (which, arguably, existed since the beginning since you could trade out one stat for another at various ratios, or just play reckless with your poorly rolled character until they died and you could reroll), no question. What did occur, slowly over time, was a tendency to increase the amount of control a player had over their character's build-- be it weapon specialization in 1e's UA, or NWPs (which slowly over time starting including more and more combat-beneficial options), or eventually 2e's Player's Option modular systems. 3e and later just took this existing trend and took it to the next logical step down that trendline (and put more of the new structures in the core books, which may or may not be relevant). None of that initiated min-maxing, nor necessitated it, but it does facilitate the process and make it more directly beneficial. I'd say probably up to the end of AD&D-- while you could min-max with player-controlled levers of control-- a couple good HD rolls at level-up or a lucky treasure drop would more greatly contribute to overall character success. 3e made character build choices competitive to those factors, but that's it. The rest is how people decided to use each system, not the system itself (and on that I think those of use who spend entirely too much time online probably have a skewed view).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8395264, member: 6799660"] You are correct. You did not. This is a tempest in a teapot invented from whole cloth not of your doing. Successful rebuttal to non-existent opponent position notwithstanding, it is correct to say D&D has had min-maxing ever since there was any ability for players to choose character traits (which, arguably, existed since the beginning since you could trade out one stat for another at various ratios, or just play reckless with your poorly rolled character until they died and you could reroll), no question. What did occur, slowly over time, was a tendency to increase the amount of control a player had over their character's build-- be it weapon specialization in 1e's UA, or NWPs (which slowly over time starting including more and more combat-beneficial options), or eventually 2e's Player's Option modular systems. 3e and later just took this existing trend and took it to the next logical step down that trendline (and put more of the new structures in the core books, which may or may not be relevant). None of that initiated min-maxing, nor necessitated it, but it does facilitate the process and make it more directly beneficial. I'd say probably up to the end of AD&D-- while you could min-max with player-controlled levers of control-- a couple good HD rolls at level-up or a lucky treasure drop would more greatly contribute to overall character success. 3e made character build choices competitive to those factors, but that's it. The rest is how people decided to use each system, not the system itself (and on that I think those of use who spend entirely too much time online probably have a skewed view). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has the meaning of Roleplaying changed? my own thought.
Top