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General Tabletop Discussion
*Dungeons & Dragons
Has the meaning of Roleplaying changed? my own thought.
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<blockquote data-quote="Ovinomancer" data-source="post: 8395368" data-attributes="member: 16814"><p>You phrased in a way that said that people trying to minmax in 5e are still trying to play a different edition. Also, I strongly disagree that minmaxing in 5e requires loose readings of the rules -- there's plenty of very strong combination that are possible with strict readings and actually require the GM to issue houserules to avoid -- most involve sorlocks and warpals. Although the battlemaster fighter has a nice setup with GWF and using precision strike. It's not like it's terribly hard to optimize in 5e. The real difference is in the lows -- 5e has shallow lows compared to 3e.</p><p></p><p>Alternatively, it was nearly impossible to powergame in 4e, but you listed that as a continuation and increase in powergaming availability from 3e. I'll agree 3e was the most favorable for combinations, but this was more a matter of rules bloat than basic system design -- core book 3e wasn't bad at all. The disparity there was mostly due to all the trap choices than effective powergames. So, who knows, after another few years of 5e splatbooks (the pace of which has supposedly increased?) maybe 5e will be in a similar boat to 3e. But, again, 4e wasn't a powergamer's fantasy edition, in fact quite a lot of powergamers from 3e disliked 4e because it did put everyone on pretty much an even field. You could get creative, but tactics was far more important (and team synergy) than individual build in 4e.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8395368, member: 16814"] You phrased in a way that said that people trying to minmax in 5e are still trying to play a different edition. Also, I strongly disagree that minmaxing in 5e requires loose readings of the rules -- there's plenty of very strong combination that are possible with strict readings and actually require the GM to issue houserules to avoid -- most involve sorlocks and warpals. Although the battlemaster fighter has a nice setup with GWF and using precision strike. It's not like it's terribly hard to optimize in 5e. The real difference is in the lows -- 5e has shallow lows compared to 3e. Alternatively, it was nearly impossible to powergame in 4e, but you listed that as a continuation and increase in powergaming availability from 3e. I'll agree 3e was the most favorable for combinations, but this was more a matter of rules bloat than basic system design -- core book 3e wasn't bad at all. The disparity there was mostly due to all the trap choices than effective powergames. So, who knows, after another few years of 5e splatbooks (the pace of which has supposedly increased?) maybe 5e will be in a similar boat to 3e. But, again, 4e wasn't a powergamer's fantasy edition, in fact quite a lot of powergamers from 3e disliked 4e because it did put everyone on pretty much an even field. You could get creative, but tactics was far more important (and team synergy) than individual build in 4e. [/QUOTE]
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Has the meaning of Roleplaying changed? my own thought.
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