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General Tabletop Discussion
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Has the RPG market crashed the $40 product price ceiling?
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<blockquote data-quote="Warbringer" data-source="post: 2645802" data-attributes="member: 14391"><p>Rant on</p><p></p><p>With the exception of the mega-productions, it is interesting how prices blew through $19.95 to 29.95 to $39.95, without, in my opinion, no substantive change in production quality.</p><p></p><p>Now, artwork, binding and layout have improved for many 3rd party producers, but I do not consider this a substantive change in production quality (rather post production).</p><p></p><p>I know that many want the glitz of full color, well executed artwork, and if a publisher can commit to a production run of 10,000 then those initial costs can be amortized to give a reasonable price point. With production runs in the 1,000s, as opposed 10,000s, increases in </p><p>post production quality lead directly to increased pricing.</p><p></p><p>Why the gripe? Well, the game designer, the primary reason for purchasing the book, is still being paid 3c a word, with increasing downward pressure on that amount. I don't want contnent costing more because fixed price art is increasing the cost of an imaginatitive product. I want more content; I don;t want to see small publishing houses fail because of failed over-produced products.</p><p></p><p>In short, I don't think that higher prices for "prettier" books is doing anything for the hobby except move the accepted pain threshold for new products.</p><p></p><p>Rant Off</p></blockquote><p></p>
[QUOTE="Warbringer, post: 2645802, member: 14391"] Rant on With the exception of the mega-productions, it is interesting how prices blew through $19.95 to 29.95 to $39.95, without, in my opinion, no substantive change in production quality. Now, artwork, binding and layout have improved for many 3rd party producers, but I do not consider this a substantive change in production quality (rather post production). I know that many want the glitz of full color, well executed artwork, and if a publisher can commit to a production run of 10,000 then those initial costs can be amortized to give a reasonable price point. With production runs in the 1,000s, as opposed 10,000s, increases in post production quality lead directly to increased pricing. Why the gripe? Well, the game designer, the primary reason for purchasing the book, is still being paid 3c a word, with increasing downward pressure on that amount. I don't want contnent costing more because fixed price art is increasing the cost of an imaginatitive product. I want more content; I don;t want to see small publishing houses fail because of failed over-produced products. In short, I don't think that higher prices for "prettier" books is doing anything for the hobby except move the accepted pain threshold for new products. Rant Off [/QUOTE]
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Has the RPG market crashed the $40 product price ceiling?
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