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Has the RPGA failed?
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<blockquote data-quote="shaylon" data-source="post: 2495860" data-attributes="member: 22867"><p>I play in RPGA sponsered events occasionally at my FLGS and at Cons, but I think that the RPGA has serious problems and I believe that veteran gamers are quickly put off by them.</p><p></p><p>A couple of examples from an RPGA adventure I DM'd as a one shot for my regular group.</p><p></p><p>-There was a murder in the module and the PC's were investigating. The module required a heal check (DC 25 IIRC) to determine certain things about the murder. I thought this wsa the strangest thing, and so did my group.</p><p></p><p>-One of the grey boxes was missing the last three or four sentences leaving an "ad-lib" moment.</p><p></p><p>-There were countless mispellings</p><p></p><p>-They seem to have a terrible railroading effect. I understand that there are goals that need to be accomplished in a set amount of time but there are many published adventures that do this and don't make the party feel like they have only one choice.</p><p></p><p>I think that the RPGA can be good at getting people to start playing the game but with their mistakes and sometimes odd ways they turn a lot of people away as they get better at adventuring. Oh and I have never played in an RPGA event where I met a stranger and we continued to play, although I did hang with a couple of guys at the RAM after a Green Regent game last year.</p><p></p><p>-Shay</p></blockquote><p></p>
[QUOTE="shaylon, post: 2495860, member: 22867"] I play in RPGA sponsered events occasionally at my FLGS and at Cons, but I think that the RPGA has serious problems and I believe that veteran gamers are quickly put off by them. A couple of examples from an RPGA adventure I DM'd as a one shot for my regular group. -There was a murder in the module and the PC's were investigating. The module required a heal check (DC 25 IIRC) to determine certain things about the murder. I thought this wsa the strangest thing, and so did my group. -One of the grey boxes was missing the last three or four sentences leaving an "ad-lib" moment. -There were countless mispellings -They seem to have a terrible railroading effect. I understand that there are goals that need to be accomplished in a set amount of time but there are many published adventures that do this and don't make the party feel like they have only one choice. I think that the RPGA can be good at getting people to start playing the game but with their mistakes and sometimes odd ways they turn a lot of people away as they get better at adventuring. Oh and I have never played in an RPGA event where I met a stranger and we continued to play, although I did hang with a couple of guys at the RAM after a Green Regent game last year. -Shay [/QUOTE]
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