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Has the RPGA failed?
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<blockquote data-quote="Shadowdancer" data-source="post: 2498320" data-attributes="member: 515"><p>I joined RPGA a few years ago in order to have the opportunity to play D&D more. Mostly I am DM for our group and don't get to play very often -- there is only one other DM in our group.</p><p> </p><p>My experiences have been good and bad. The bad experiences have happened mostly at conventions. I've had better experiences going to FLGS that sponsor RPGA events on a regular basis, first in Arlington, TX, and now in Austin, TX.</p><p> </p><p>My problem is that I live an hour away from Austin, so I don't get to go to too many of the RPGA events. I play Living Greyhawk, but my character -- which I've been playing for a couple of years now, at least -- is only 2nd level. Most of the mods are run for higher-level characters. My first two characters died in their first adventure -- life in the Bandit Kingdoms is tough! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>But the game store where I usually play -- Thor's Hammer -- does run intro mods regularly to introduce new and young players to the game.</p><p> </p><p>Some of the people who play regularly are nice, and some are sort of standoff-ish. Some are good role-players, and some are power players, only interested in killing things, finishing the mod, getting the XP and GP, buying more stuff and leveling up.</p><p> </p><p>The last session I played (earlier this month), there were four of us at the table plus the DM. Two were teens (or maybe even younger) who were only interested in combat -- the mod started with lots of roleplaying as you looked for some clues to a mystery, and they were asking the DM if he could skip over some of the NPC encounters. Me, I was having fun playing my character, asking questions, trying to figure out the mystery. The other player was an older guy who I could tell preferred combat, but was willing to endure the investigation part of the mod because it was necessary to get the proper clues to steer us into the combat encounters.</p><p> </p><p>Another thing I didn't like about the session was that the other players all wanted to play the mod at a higher APL in order to get more XP and GP, and have their characters go up faster. The DM had even warned us that for our level of characters (2-3), and because there was only four characters with no cleric (we had a druid, but no undead turning) and no arcane spellcaster, we might all die during the adventure. But the other players insisted on playing APL 4. And we all almost died (I think the DM went easy on us).</p><p> </p><p>I've played some of the classic modules, where you have pregen characters and people aren't so worried about whether their character dies, or levels up. They can be a lot of fun, depending on the people you play with. I wish I had the opportunity to go to more conventions and play more classic mods.</p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 2498320, member: 515"] I joined RPGA a few years ago in order to have the opportunity to play D&D more. Mostly I am DM for our group and don't get to play very often -- there is only one other DM in our group. My experiences have been good and bad. The bad experiences have happened mostly at conventions. I've had better experiences going to FLGS that sponsor RPGA events on a regular basis, first in Arlington, TX, and now in Austin, TX. My problem is that I live an hour away from Austin, so I don't get to go to too many of the RPGA events. I play Living Greyhawk, but my character -- which I've been playing for a couple of years now, at least -- is only 2nd level. Most of the mods are run for higher-level characters. My first two characters died in their first adventure -- life in the Bandit Kingdoms is tough! :D But the game store where I usually play -- Thor's Hammer -- does run intro mods regularly to introduce new and young players to the game. Some of the people who play regularly are nice, and some are sort of standoff-ish. Some are good role-players, and some are power players, only interested in killing things, finishing the mod, getting the XP and GP, buying more stuff and leveling up. The last session I played (earlier this month), there were four of us at the table plus the DM. Two were teens (or maybe even younger) who were only interested in combat -- the mod started with lots of roleplaying as you looked for some clues to a mystery, and they were asking the DM if he could skip over some of the NPC encounters. Me, I was having fun playing my character, asking questions, trying to figure out the mystery. The other player was an older guy who I could tell preferred combat, but was willing to endure the investigation part of the mod because it was necessary to get the proper clues to steer us into the combat encounters. Another thing I didn't like about the session was that the other players all wanted to play the mod at a higher APL in order to get more XP and GP, and have their characters go up faster. The DM had even warned us that for our level of characters (2-3), and because there was only four characters with no cleric (we had a druid, but no undead turning) and no arcane spellcaster, we might all die during the adventure. But the other players insisted on playing APL 4. And we all almost died (I think the DM went easy on us). I've played some of the classic modules, where you have pregen characters and people aren't so worried about whether their character dies, or levels up. They can be a lot of fun, depending on the people you play with. I wish I had the opportunity to go to more conventions and play more classic mods. [/QUOTE]
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