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Has the RPGA failed?
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<blockquote data-quote="Duncan Haldane" data-source="post: 2500438" data-attributes="member: 514"><p>The RPGA only produces the adventures for Legacy of the Green Regent and Mark of Heroes, plus the classics. They facilitate the release of adventures by Living Campaigns.</p><p></p><p>The Living Campaigns are separate to the RGPA.</p><p></p><p>The Living Greyhawk regions are a wonderful idea in my experience. They allow areas to have a different feel, which is specific to the location. Each region have their own region laws (like arcane magic being illegal in one region), and follow their own storylines. Meanwhile there is both meta-regionals and core modules for a wider storyline. </p><p></p><p>Each region is run by a triad, and is able, to some extent, to cater their modules to their region. Each region develops their own sense of self. The region I am involved in has developed hundreds of pages of background just for this region. I know far more about Perrenland than I do about any other region, and that is extremely reasonable given that characters I play are most likely to be from that region. And if I want to nothing stops me from going to the website of another region and reading their material.</p><p></p><p>Another advantage of the region/metaregion/core breakdown is to allow new authors to be introduced, developed and graduated - ie, an aspiring author would write a module for a region before writing something for a metaregion, or a core. This allows an author to prove their quality before writing for more of the player base of LG.</p><p></p><p>While it may seem that the Living Greyhawk campaign produces too many modules, remember too that within the thousands of people playing or DMing in the campaign there must be hundreds who have ideas for scenarios they would like to write. A region only has 8 modules (or 9 if they finish the 8 ahead of schedule) a year (plus intros), so the competition to write those can be tough; Reducing the number of modules more would make it even harder to get the chance to write for the campaign.</p><p></p><p>For example, in Perrenland most of this year's modules were approved for development by our triad last year, after authors submitted their suggestions. Some are continuations of existings storylines, and some start new ones. A couple don't list themselves as part of a series, but would still fit with the current events in our region (being attacked by armies of the Old One and his mother).</p><p></p><p>I hope this explains the situation somewhat.</p><p></p><p>Duncan</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 2500438, member: 514"] The RPGA only produces the adventures for Legacy of the Green Regent and Mark of Heroes, plus the classics. They facilitate the release of adventures by Living Campaigns. The Living Campaigns are separate to the RGPA. The Living Greyhawk regions are a wonderful idea in my experience. They allow areas to have a different feel, which is specific to the location. Each region have their own region laws (like arcane magic being illegal in one region), and follow their own storylines. Meanwhile there is both meta-regionals and core modules for a wider storyline. Each region is run by a triad, and is able, to some extent, to cater their modules to their region. Each region develops their own sense of self. The region I am involved in has developed hundreds of pages of background just for this region. I know far more about Perrenland than I do about any other region, and that is extremely reasonable given that characters I play are most likely to be from that region. And if I want to nothing stops me from going to the website of another region and reading their material. Another advantage of the region/metaregion/core breakdown is to allow new authors to be introduced, developed and graduated - ie, an aspiring author would write a module for a region before writing something for a metaregion, or a core. This allows an author to prove their quality before writing for more of the player base of LG. While it may seem that the Living Greyhawk campaign produces too many modules, remember too that within the thousands of people playing or DMing in the campaign there must be hundreds who have ideas for scenarios they would like to write. A region only has 8 modules (or 9 if they finish the 8 ahead of schedule) a year (plus intros), so the competition to write those can be tough; Reducing the number of modules more would make it even harder to get the chance to write for the campaign. For example, in Perrenland most of this year's modules were approved for development by our triad last year, after authors submitted their suggestions. Some are continuations of existings storylines, and some start new ones. A couple don't list themselves as part of a series, but would still fit with the current events in our region (being attacked by armies of the Old One and his mother). I hope this explains the situation somewhat. Duncan [/QUOTE]
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