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Has the RPGA failed?
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<blockquote data-quote="MerricB" data-source="post: 2501283" data-attributes="member: 3586"><p>Quality of the adventure?</p><p></p><p>I'll just remind everyone that I don't speak for the RPGA in this. However, imagine Cirrem Games (I've just made that up) wanted to make their commercial adventure "The Crypt-Maze of Karak'zhn" (I've partially made that up) a RPGA adventure you can run in tournaments and the like.</p><p></p><p>Let's assume it's a 32-page printed adventure that sells for $9.99. Someone buys it in the store, and then decides to run it in a tournament. The RPGA has decided that this is a thing they wanted to do, so it's on the database and so it is sanctioned for the tournament. (Probably giving only 1 reward point, but anyway...)</p><p></p><p>The company benefits from this because the adventure is being exposed to more players - some of which they hope will go out and buy the adventure. (I loved that one! I must have it!)</p><p></p><p>The RPGA benefits from this because it's a great adventure and keeps people interested in D&D... which is one the prime motivants behind the RPGA. (Promotion of D&D)</p><p></p><p>Why wouldn't the DM just get a regular free RPGA adventure? Well, he or she could. However, we can make the assumption that some out there would like to do this in a different way. Perhaps the Crypt-Maze is a much better adventure than that normally put out by the RPGA. Perhaps being able to see it first makes a difference. (A flaw in the tournament ordering system).</p><p></p><p>What mucks this up, of course, is that you can't assume that published adventures haven't been already read by the players, which is why they are only available for home games (for the most part).</p><p></p><p>The other problematical part is this: the RPGA needs to read the adventure to see that it is suitable for RPGA play. It's no good if the adventure makes D&D less popular due to some reason or another. (There's the somewhat laughable problem of being a bad module, but there is also the problem of inappropriate material).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2501283, member: 3586"] Quality of the adventure? I'll just remind everyone that I don't speak for the RPGA in this. However, imagine Cirrem Games (I've just made that up) wanted to make their commercial adventure "The Crypt-Maze of Karak'zhn" (I've partially made that up) a RPGA adventure you can run in tournaments and the like. Let's assume it's a 32-page printed adventure that sells for $9.99. Someone buys it in the store, and then decides to run it in a tournament. The RPGA has decided that this is a thing they wanted to do, so it's on the database and so it is sanctioned for the tournament. (Probably giving only 1 reward point, but anyway...) The company benefits from this because the adventure is being exposed to more players - some of which they hope will go out and buy the adventure. (I loved that one! I must have it!) The RPGA benefits from this because it's a great adventure and keeps people interested in D&D... which is one the prime motivants behind the RPGA. (Promotion of D&D) Why wouldn't the DM just get a regular free RPGA adventure? Well, he or she could. However, we can make the assumption that some out there would like to do this in a different way. Perhaps the Crypt-Maze is a much better adventure than that normally put out by the RPGA. Perhaps being able to see it first makes a difference. (A flaw in the tournament ordering system). What mucks this up, of course, is that you can't assume that published adventures haven't been already read by the players, which is why they are only available for home games (for the most part). The other problematical part is this: the RPGA needs to read the adventure to see that it is suitable for RPGA play. It's no good if the adventure makes D&D less popular due to some reason or another. (There's the somewhat laughable problem of being a bad module, but there is also the problem of inappropriate material). Cheers! [/QUOTE]
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