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Has the RPGA failed?
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<blockquote data-quote="Silver Moon" data-source="post: 2517751" data-attributes="member: 8530"><p>I was an active member of the RPGA from 1992 to 1999. Kriskrafts and I were also the RGPA coordinators for several New England conventions during that time. It was a great resource back when TSR ran it as it had fairly high standards for module quality and enabled you to find good convention Judges, as they may have played the module at GenCon and were then willing to run it at the local cons during the next year. </p><p></p><p>I agree with PirateCat that the emphasis on the Living City campaign was when the quality started to go down hill. It became the bread-and-butter for both the RPGA and for conventions who wanted to attract players, but at the expense of the non-Living City offerings. It was great when you could offer a two or three round RPGA tournament, but by say '97 you couldn't get enough players to sign up for them to make them viable offerings. They also began spreading their resources too thin, promoting their Living Jungle and Living Death campaign worlds, neither of which ever really caught on. </p><p></p><p></p><p>Another fumble was when TSR went under and WoTC picked it up. Kriskrafts and I had submitted a number of modules to them in the last days of TSR, which WoTC then ran them as RGPA modules the following year but never paid us for our contributions. From what I hear that happened to a number of other quality contributors as well, which prompted people to stop submitting. </p><p></p><p>Another group of players became dissatisfacted shortly after the conversion occurred from 2nd to 3rd edition. People had invested a lot into developing their Living City characters and some had even spent hundreds of dollars on magic items at charity auctions for that campaign, only to have RPGA discontinue Living City and start up Living Greyhawk from scratch.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2517751, member: 8530"] I was an active member of the RPGA from 1992 to 1999. Kriskrafts and I were also the RGPA coordinators for several New England conventions during that time. It was a great resource back when TSR ran it as it had fairly high standards for module quality and enabled you to find good convention Judges, as they may have played the module at GenCon and were then willing to run it at the local cons during the next year. I agree with PirateCat that the emphasis on the Living City campaign was when the quality started to go down hill. It became the bread-and-butter for both the RPGA and for conventions who wanted to attract players, but at the expense of the non-Living City offerings. It was great when you could offer a two or three round RPGA tournament, but by say '97 you couldn't get enough players to sign up for them to make them viable offerings. They also began spreading their resources too thin, promoting their Living Jungle and Living Death campaign worlds, neither of which ever really caught on. Another fumble was when TSR went under and WoTC picked it up. Kriskrafts and I had submitted a number of modules to them in the last days of TSR, which WoTC then ran them as RGPA modules the following year but never paid us for our contributions. From what I hear that happened to a number of other quality contributors as well, which prompted people to stop submitting. Another group of players became dissatisfacted shortly after the conversion occurred from 2nd to 3rd edition. People had invested a lot into developing their Living City characters and some had even spent hundreds of dollars on magic items at charity auctions for that campaign, only to have RPGA discontinue Living City and start up Living Greyhawk from scratch. [/QUOTE]
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