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Has the RPGA failed?
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<blockquote data-quote="Seule" data-source="post: 2532191" data-attributes="member: 407"><p>I run a biweekly Living Greyhawk game with my wife, in Guelph, Ontario. We have people turn up who haven't played since AD&D 1st edition, or that have never played D&D at all. We regularly teach people how to do skill checks and suchlike, as well as how to fill out the paperwork of a Living Greyhawk game (it can seem intimidating the first time, but after that it's pretty easy). We specifically look to support people who wouldn't get to play RPGs otherwise, and to encourage people who are good roleplayers to keep coming back.</p><p>We've been doing this for over a year and a half.</p><p>Due in part to this initiative, when a Triad position (regional volunteer admin) came open early this year, I applied and got it. I've been working to make the campaign newbie friendly, at least in my region (Ket), and to make sure people have fun. There was for quite some time a perception that the powergaming was spiralling out of control, and that it was necessary to survive the modules, I'm trying to combat that, at least locally.</p><p>We regularly get 15-20+ players showing up to play a game, many of whom drive a fair distance, and many of whom don't play any other D&D games. That's what the RPGA is to me: enabling play that wouldn't otherwise happen. The fact that I can take the 12th level character I've been playing with various people for 5 years anywhere in the world (like Britain last year) is just a bonus.</p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 2532191, member: 407"] I run a biweekly Living Greyhawk game with my wife, in Guelph, Ontario. We have people turn up who haven't played since AD&D 1st edition, or that have never played D&D at all. We regularly teach people how to do skill checks and suchlike, as well as how to fill out the paperwork of a Living Greyhawk game (it can seem intimidating the first time, but after that it's pretty easy). We specifically look to support people who wouldn't get to play RPGs otherwise, and to encourage people who are good roleplayers to keep coming back. We've been doing this for over a year and a half. Due in part to this initiative, when a Triad position (regional volunteer admin) came open early this year, I applied and got it. I've been working to make the campaign newbie friendly, at least in my region (Ket), and to make sure people have fun. There was for quite some time a perception that the powergaming was spiralling out of control, and that it was necessary to survive the modules, I'm trying to combat that, at least locally. We regularly get 15-20+ players showing up to play a game, many of whom drive a fair distance, and many of whom don't play any other D&D games. That's what the RPGA is to me: enabling play that wouldn't otherwise happen. The fact that I can take the 12th level character I've been playing with various people for 5 years anywhere in the world (like Britain last year) is just a bonus. --Seule [/QUOTE]
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