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<blockquote data-quote="MerricB" data-source="post: 2533412" data-attributes="member: 3586"><p>A quick note on RPGA record-keeping for ongoing characters:</p><p></p><p><strong>D&D Campaigns:</strong> <em><strong>Mark of Heroes</strong> and <strong>Legacy of the Green Regent</strong></em></p><p>In these campaigns, your character's advancement is tracked online. At the end of the session, the DM answers a series of online questions on how well you did, and the character gains XP and gold accordingly. When you log on to your account, you can find the current Level and Gold of the PC.</p><p></p><p>Before each session, you can basically recreate your character. Your race and starting class are set, as are your current level and GP value, but everything else can be changed.</p><p></p><p>A standard set of generic questions (taken from the Mark of Heroes: DM Mark adventures, where individual DMs create the adventure themselves) are:</p><p></p><p>1) Did the PCs reach the adventure objective or objectives?</p><p>-> a) All or most objectives.</p><p>-> b) Some, but not all objectives.</p><p>-> c) None of the objectives</p><p></p><p>2) Did the PCs defeat the adventure encounters?</p><p>-> a) All or most of the encounters.</p><p>-> b) Some, but not all of the encounters.</p><p>-> c) None of the encounters</p><p></p><p>3) Did the PCs earn and retain most of the treasure in the adventure?</p><p>-> a) All or most of the treasure</p><p>-> b) Some, but not all of the treasure.</p><p>-> c) None of the treasure</p><p></p><p>4) Rate the group's roleplaying</p><p>-> a) Fantastic. Everyone had interesting and fun characters that interacted with the adventure in very fun ways.</p><p>-> b) Good. Most everyone had interesting and fun characters that interacted with the adventure in very fun ways.</p><p>-> c) Okay. There was some roleplaying.</p><p>-> d) None. They treated the adventure only as a set of objectives. There was no role-playing.</p><p></p><p>(Other adventures have more specific questions, but that gives you an idea of what they're like).</p><p></p><p>If you find a magic item in an adventure, you can use it for the course of that adventure. After that, you have to spend some of your total wealth to have such an item (assuming it isn't special).</p><p></p><p>Some items are story objects which PCs gain as certificates after play.</p><p></p><p><strong>Living Greyhawk</strong></p><p>After the abuse of the certificate system in Year One, the game has settled down to the <strong>Adventure Record</strong> system. Basically, after each adventure, you get a sheet of paper (the Adventure Record, or AR) which is filled out with your XP totals, current GP, purchases in the session, magic items encountered, special favours received, etc.</p><p></p><p>XP gained and GP gained are capped by how difficult the adventure was. So, a group playing at Average Party Level (APL) 2 will not get more than 450 XP and 450 GP each; a group playing at APL 6 will not get more than 900 XP and 900 GP each, etc. (The actual caps slightly vary on the sheets).</p><p></p><p>Magic items encountered may be used during the course of the adventure. After that, every PC has the chance to buy them. This access comes in a number of different types, and is marked on the ARs.</p><p></p><p>Adventure access (the most common) allows the PC to buy the item only within 3 adventures of playing the adventure. This represents them taking the item in the adventure, the grace period is because they might not have enough GP to take really nice items straight away.</p><p></p><p>Core or Regional access allows the PC to buy the item at any time after a core or regional adventure from that point on. This represents finding a shop or ally who can provide the item to them.</p><p></p><p>"Any" access gives the PC access to the item from that point forward.</p><p></p><p>All characters can always buy (almost) anything in the PHB, as well as the following items:</p><p>* +1 weapons, +1 armour, +1 shield, +2 stat enhancer, scrolls or potions in DMG up to 750 gp value, +1 ring of protection, +1 amulet of natural armour, +1 bracers of armour, +1 cloak of resistance.</p><p></p><p>Anything else must be found.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2533412, member: 3586"] A quick note on RPGA record-keeping for ongoing characters: [b]D&D Campaigns:[/b] [i][b]Mark of Heroes[/b] and [b]Legacy of the Green Regent[/b][/i] In these campaigns, your character's advancement is tracked online. At the end of the session, the DM answers a series of online questions on how well you did, and the character gains XP and gold accordingly. When you log on to your account, you can find the current Level and Gold of the PC. Before each session, you can basically recreate your character. Your race and starting class are set, as are your current level and GP value, but everything else can be changed. A standard set of generic questions (taken from the Mark of Heroes: DM Mark adventures, where individual DMs create the adventure themselves) are: 1) Did the PCs reach the adventure objective or objectives? -> a) All or most objectives. -> b) Some, but not all objectives. -> c) None of the objectives 2) Did the PCs defeat the adventure encounters? -> a) All or most of the encounters. -> b) Some, but not all of the encounters. -> c) None of the encounters 3) Did the PCs earn and retain most of the treasure in the adventure? -> a) All or most of the treasure -> b) Some, but not all of the treasure. -> c) None of the treasure 4) Rate the group's roleplaying -> a) Fantastic. Everyone had interesting and fun characters that interacted with the adventure in very fun ways. -> b) Good. Most everyone had interesting and fun characters that interacted with the adventure in very fun ways. -> c) Okay. There was some roleplaying. -> d) None. They treated the adventure only as a set of objectives. There was no role-playing. (Other adventures have more specific questions, but that gives you an idea of what they're like). If you find a magic item in an adventure, you can use it for the course of that adventure. After that, you have to spend some of your total wealth to have such an item (assuming it isn't special). Some items are story objects which PCs gain as certificates after play. [b]Living Greyhawk[/b] After the abuse of the certificate system in Year One, the game has settled down to the [b]Adventure Record[/b] system. Basically, after each adventure, you get a sheet of paper (the Adventure Record, or AR) which is filled out with your XP totals, current GP, purchases in the session, magic items encountered, special favours received, etc. XP gained and GP gained are capped by how difficult the adventure was. So, a group playing at Average Party Level (APL) 2 will not get more than 450 XP and 450 GP each; a group playing at APL 6 will not get more than 900 XP and 900 GP each, etc. (The actual caps slightly vary on the sheets). Magic items encountered may be used during the course of the adventure. After that, every PC has the chance to buy them. This access comes in a number of different types, and is marked on the ARs. Adventure access (the most common) allows the PC to buy the item only within 3 adventures of playing the adventure. This represents them taking the item in the adventure, the grace period is because they might not have enough GP to take really nice items straight away. Core or Regional access allows the PC to buy the item at any time after a core or regional adventure from that point on. This represents finding a shop or ally who can provide the item to them. "Any" access gives the PC access to the item from that point forward. All characters can always buy (almost) anything in the PHB, as well as the following items: * +1 weapons, +1 armour, +1 shield, +2 stat enhancer, scrolls or potions in DMG up to 750 gp value, +1 ring of protection, +1 amulet of natural armour, +1 bracers of armour, +1 cloak of resistance. Anything else must be found. Cheers! [/QUOTE]
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