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Has the RPGA failed?
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<blockquote data-quote="LordStorm" data-source="post: 2534031" data-attributes="member: 36073"><p><strong>RPGA, Living Campaigns and the death of Classics</strong></p><p></p><p>I have been a member since the early 90s (it was my second membership). I have played D&D for a long time and at conventions since the early 80s. I am generally happy with the RPGA and so are my 4 kids that play now as well. I actually agree with both the critics and fans of the RPGA.</p><p></p><p>Classics fulfill a different need than Living Campaigns. I played lots of classic modules (RPGA and non-RPGA - assigned a pre-gen'd PC) and found that while fun, they were like chinese food, always hungry an hour later. With a Living Campaign I found the perfect home and con campaign. I can play when I want to (per my schedule), Judge when I want to. I can go to lots of conventions and sit down and play my PC(s).</p><p></p><p>Classics went away as more players decided to play Living Campigns, it was that one idea was "Bad", it was just a choice players made.</p><p></p><p>BTW The D&D Open is still a classic module, even though it is very competitive and not RP focused. </p><p></p><p>As for the Living Campaigns, I have played them all at some point, but only play Liv Gryhawk and Death regularly. I'm giving the Eberron MoH D&D campaign and try and so far its fun. </p><p></p><p>I encourage everybody to give the RPGA a try, and more than once. The gamers are no better nor worse than any home campaign.</p><p></p><p>Later</p><p>Mark S. Middleton</p><p>PS helped TSR with playtesting lots of D&D stuff in the 80s & 90s. Provided organized raw text for all the Spell Compendium Books.</p><p>PSS author of 3 Veluna LG adventures</p><p>PPSS Ran Campcon in Columbus Ohio for several years</p><p>etc, etc, etc</p></blockquote><p></p>
[QUOTE="LordStorm, post: 2534031, member: 36073"] [b]RPGA, Living Campaigns and the death of Classics[/b] I have been a member since the early 90s (it was my second membership). I have played D&D for a long time and at conventions since the early 80s. I am generally happy with the RPGA and so are my 4 kids that play now as well. I actually agree with both the critics and fans of the RPGA. Classics fulfill a different need than Living Campaigns. I played lots of classic modules (RPGA and non-RPGA - assigned a pre-gen'd PC) and found that while fun, they were like chinese food, always hungry an hour later. With a Living Campaign I found the perfect home and con campaign. I can play when I want to (per my schedule), Judge when I want to. I can go to lots of conventions and sit down and play my PC(s). Classics went away as more players decided to play Living Campigns, it was that one idea was "Bad", it was just a choice players made. BTW The D&D Open is still a classic module, even though it is very competitive and not RP focused. As for the Living Campaigns, I have played them all at some point, but only play Liv Gryhawk and Death regularly. I'm giving the Eberron MoH D&D campaign and try and so far its fun. I encourage everybody to give the RPGA a try, and more than once. The gamers are no better nor worse than any home campaign. Later Mark S. Middleton PS helped TSR with playtesting lots of D&D stuff in the 80s & 90s. Provided organized raw text for all the Spell Compendium Books. PSS author of 3 Veluna LG adventures PPSS Ran Campcon in Columbus Ohio for several years etc, etc, etc [/QUOTE]
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