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*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="DEFCON 1" data-source="post: 5997854" data-attributes="member: 7006"><p>Precisely.</p><p></p><p>A Soldier gets a bonus to "spot" things. All things. A Thief knows where the best places to hide are in order to use Stealth... and yet it's the Soldier who somehow finds those hidden people easier. Does that make sense? The Soldier also somehow knows the logical place where a castle might have a secret door build in (despite possibly having never set foot within a castle)... but the Nobleman does not (despite having possibly having spent his entire life within one.) The Soldier up in the crow's next can spot land ho... and yet (I would imagine once the background gets introduced) the Pirate wouldn't be able to (since they'd probably get something like Acrobatics, Athletics and Bluff as their 3 "skills" instead).</p><p></p><p>And by the same token... the Soldier doesn't get to make the rousing speech to his men as they are about to rush the battlefield with nearly the same aplomb as the visiting local Priest does... because one has Diplomacy and the other does not.</p><p></p><p>Yes... having a list of "skills" for players to reference to in general so they might know what their character could be capable of, makes all the sense in the world. But demarcating only THREE of them to each Background and having those three work UNIVERSALLY across all areas, situations and persons of the game reduces the impact of using ability scores altogether, and oftentimes makes no sense.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5997854, member: 7006"] Precisely. A Soldier gets a bonus to "spot" things. All things. A Thief knows where the best places to hide are in order to use Stealth... and yet it's the Soldier who somehow finds those hidden people easier. Does that make sense? The Soldier also somehow knows the logical place where a castle might have a secret door build in (despite possibly having never set foot within a castle)... but the Nobleman does not (despite having possibly having spent his entire life within one.) The Soldier up in the crow's next can spot land ho... and yet (I would imagine once the background gets introduced) the Pirate wouldn't be able to (since they'd probably get something like Acrobatics, Athletics and Bluff as their 3 "skills" instead). And by the same token... the Soldier doesn't get to make the rousing speech to his men as they are about to rush the battlefield with nearly the same aplomb as the visiting local Priest does... because one has Diplomacy and the other does not. Yes... having a list of "skills" for players to reference to in general so they might know what their character could be capable of, makes all the sense in the world. But demarcating only THREE of them to each Background and having those three work UNIVERSALLY across all areas, situations and persons of the game reduces the impact of using ability scores altogether, and oftentimes makes no sense. [/QUOTE]
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Has the skill list gone in the wrong direction?
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