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General Tabletop Discussion
*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="KidSnide" data-source="post: 5997862" data-attributes="member: 54710"><p>I agree in the general dissatisfaction with the skill list. I wouldn't go as far as essentially replacing skills with general background abilities, but I think each background should provide a bonus when ability checks are used in the right social context. For all the reasons suggested in the OP, the knight should get a bonus to using diplomacy in the military context, while the noble should get a similar bonus in court.</p><p></p><p>I am also disappointed in the move from "skills give a bonus to whichever ability is appropriate to this check" to "skills are tied to a specific ability." I always liked the idea that the correct Lore could provide a bonus to Int for research, a bonus to Wis for spotting things in that context or a bonus to Cha for saying the right thing to the right person.</p><p></p><p>Separately, the designers really need to do something about the many overlapping Lore skills. Heraldric Lore is something of a joke. I'm sure there are some campaigns out there where this is a useful skill (beyond it's role as a weaker version of Societal Lore), but I'm not familiar with any. </p><p></p><p>But more generally, many of the Lore skills overlap quite a bit. Personally, I would expect Forbidden Lore and Planar Lore to cover most of the same material, just as I would expect most of Undead Lore to be covered by Religious Lore. I think it's perfectly acceptable to have different flavors of Lore, but there needs to be a little guidance about how to handle this. (For example, the priest and the undead hunter could both know a lot about the undead, but come at it from different angles.) I am particularly worried about how players of Sage characters handle this. Taking several closely related lores would seem to significantly reduce the effectiveness of a character's skills if they mostly overlap.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5997862, member: 54710"] I agree in the general dissatisfaction with the skill list. I wouldn't go as far as essentially replacing skills with general background abilities, but I think each background should provide a bonus when ability checks are used in the right social context. For all the reasons suggested in the OP, the knight should get a bonus to using diplomacy in the military context, while the noble should get a similar bonus in court. I am also disappointed in the move from "skills give a bonus to whichever ability is appropriate to this check" to "skills are tied to a specific ability." I always liked the idea that the correct Lore could provide a bonus to Int for research, a bonus to Wis for spotting things in that context or a bonus to Cha for saying the right thing to the right person. Separately, the designers really need to do something about the many overlapping Lore skills. Heraldric Lore is something of a joke. I'm sure there are some campaigns out there where this is a useful skill (beyond it's role as a weaker version of Societal Lore), but I'm not familiar with any. But more generally, many of the Lore skills overlap quite a bit. Personally, I would expect Forbidden Lore and Planar Lore to cover most of the same material, just as I would expect most of Undead Lore to be covered by Religious Lore. I think it's perfectly acceptable to have different flavors of Lore, but there needs to be a little guidance about how to handle this. (For example, the priest and the undead hunter could both know a lot about the undead, but come at it from different angles.) I am particularly worried about how players of Sage characters handle this. Taking several closely related lores would seem to significantly reduce the effectiveness of a character's skills if they mostly overlap. -KS [/QUOTE]
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Has the skill list gone in the wrong direction?
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