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General Tabletop Discussion
*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5997951" data-attributes="member: 54877"><p>Brainstorming (might be a terrible idea):</p><p> </p><p>The background itself is a blanket +1 to any relevant skill check (interpreted generously).</p><p> </p><p>The specific skills are a +1 to what they cover (intrepreted narrow or broad or middling depending on the details of the specific skill, as explained in that skill).</p><p> </p><p>If both apply, you get +3. </p><p> </p><p>Analysis: Things like Artisan may have a more narrow range for the background by itself, but skills like profession and lore can be written rather broadly. This means that such a character will hit that +3 most of the time any of it applies. Whereas, something like a Bounty Hunter or Soldier has all kinds of uses for spot, but most of these are not background related, and thus will only get the +1. Meanwhile, when the baker talks to the king, he does get a +1 to his diplomacy, from his general practice of talking to people a lot. </p><p> </p><p>Also, either with the above change or with the original, they could rate skills for "scope". Then give backgrounds an equal value of "scope" with their specific skills, which may translate into more or less skills. Spot gets a high scope rating, and thus cost a lot, whereas Profession gets a low scope rating and is cheap. In the current playtest, I don't think it would be terribly unbalancing if Artisan had another middling important skill added to its list.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5997951, member: 54877"] Brainstorming (might be a terrible idea): The background itself is a blanket +1 to any relevant skill check (interpreted generously). The specific skills are a +1 to what they cover (intrepreted narrow or broad or middling depending on the details of the specific skill, as explained in that skill). If both apply, you get +3. Analysis: Things like Artisan may have a more narrow range for the background by itself, but skills like profession and lore can be written rather broadly. This means that such a character will hit that +3 most of the time any of it applies. Whereas, something like a Bounty Hunter or Soldier has all kinds of uses for spot, but most of these are not background related, and thus will only get the +1. Meanwhile, when the baker talks to the king, he does get a +1 to his diplomacy, from his general practice of talking to people a lot. Also, either with the above change or with the original, they could rate skills for "scope". Then give backgrounds an equal value of "scope" with their specific skills, which may translate into more or less skills. Spot gets a high scope rating, and thus cost a lot, whereas Profession gets a low scope rating and is cheap. In the current playtest, I don't think it would be terribly unbalancing if Artisan had another middling important skill added to its list. [/QUOTE]
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Has the skill list gone in the wrong direction?
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