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General Tabletop Discussion
*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="Kannik" data-source="post: 5997965" data-attributes="member: 984"><p>I love the idea of skills being divorced from both strictness as well as being applied with a single attribute modifier. Its been used in other game systems and I liked how well it worked there, letting one skill influence knowledge checks, for example, as well as the application of the skill and, best of all, use in creative applications. It works especially well with those type of skills that really can/should be used with different attributes depending on what you're doing (for example a performance skill where it could depend on the style of performance being done).</p><p></p><p>As for broad based background type skills, I think they can work great, though I speak from a biased viewpoint having written a "Trade and Professions" skills supplement for 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> It does require DM adjudication and DM/Player interaction, so having "backgrounds" in D&D[sup]N[/sup] be an "advanced" module might be a good idea. When there's good interaction, though, it can really shine. The Paladin of Bahamut in one of my recent campaigns using his Influence trade skill to good effect -- using his status and station as a knight of Bahamut to both garner favour as well as bully obstacles -- comes to mind of how well this can work.</p><p></p><p>I hope (and will provide this feedback to WotC) that they steer away from this foray back into the narrower definition of skills and open it back up to attribute roll + skill/background bonus (if said skill/background applies here). </p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5997965, member: 984"] I love the idea of skills being divorced from both strictness as well as being applied with a single attribute modifier. Its been used in other game systems and I liked how well it worked there, letting one skill influence knowledge checks, for example, as well as the application of the skill and, best of all, use in creative applications. It works especially well with those type of skills that really can/should be used with different attributes depending on what you're doing (for example a performance skill where it could depend on the style of performance being done). As for broad based background type skills, I think they can work great, though I speak from a biased viewpoint having written a "Trade and Professions" skills supplement for 4e. :P It does require DM adjudication and DM/Player interaction, so having "backgrounds" in D&D[sup]N[/sup] be an "advanced" module might be a good idea. When there's good interaction, though, it can really shine. The Paladin of Bahamut in one of my recent campaigns using his Influence trade skill to good effect -- using his status and station as a knight of Bahamut to both garner favour as well as bully obstacles -- comes to mind of how well this can work. I hope (and will provide this feedback to WotC) that they steer away from this foray back into the narrower definition of skills and open it back up to attribute roll + skill/background bonus (if said skill/background applies here). peace, Kannik [/QUOTE]
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Has the skill list gone in the wrong direction?
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