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General Tabletop Discussion
*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="DEFCON 1" data-source="post: 5998172" data-attributes="member: 7006"><p>Ordinarily I'd agree with you... and that's usually my reaction to all manner of stuff that gets thrown out here. However, this seems different to me because they aren't testing some new system... they're just devolving BACK to a system they've already used twice and know how it works. Considering we haven't even had a playtest with the much more "open" format that they originally said they were thinking about.</p><p></p><p>You know what was my favorite skill they listed in the first playtest packet? It's was the Commoner's "Commerce" skill. Why? Because it was the only new skill that they included that implied multiple things with it. Commerce (to me) meant you got a bonus to CHA for negotiation. You got a bonus to INT for recognizing product and appraising items. You got a bonus to WIS when trying to figure out if you were being conned or taken for a ride on a bad deal. It was all the things that I think the ability modifier system was meant to accomplish...</p><p></p><p>...a single concept that implied uses amongst many different ability scores. THAT is much more interesting to me as a means for delivering skills for the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5998172, member: 7006"] Ordinarily I'd agree with you... and that's usually my reaction to all manner of stuff that gets thrown out here. However, this seems different to me because they aren't testing some new system... they're just devolving BACK to a system they've already used twice and know how it works. Considering we haven't even had a playtest with the much more "open" format that they originally said they were thinking about. You know what was my favorite skill they listed in the first playtest packet? It's was the Commoner's "Commerce" skill. Why? Because it was the only new skill that they included that implied multiple things with it. Commerce (to me) meant you got a bonus to CHA for negotiation. You got a bonus to INT for recognizing product and appraising items. You got a bonus to WIS when trying to figure out if you were being conned or taken for a ride on a bad deal. It was all the things that I think the ability modifier system was meant to accomplish... ...a single concept that implied uses amongst many different ability scores. THAT is much more interesting to me as a means for delivering skills for the game. [/QUOTE]
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Community
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Has the skill list gone in the wrong direction?
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