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Has the skill list gone in the wrong direction?
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5998662" data-attributes="member: 882"><p>I've tried to aim for a fairly open system, but with some boundaries that help the GM/Player make a decision about whether something is relevant. Reducing the bonuses also makes someone less likely to waste time arguing over their background.</p><p></p><p>I think my problem with your suggestion is that it puts a heavy onus on the GM to put those complications into the game. This is great for narrative games in which twists and turns in the story fit easily, but when you've planned a village, a dungeon, a bad guy and his minions, if you want to throw in a couple more NPCs to justify some dubious background stories players came up with, it takes time and effort to adjust your plans. Unless you throw in bad stuff with narrative disconnect, I suppose - that's ok. In some games I would happily have someone's sword break and adjust their background to account for this myself, in exchange for the player having adjusted their background to get something in game, but again, this sort of give and take doesn't work too well in D&D.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5998662, member: 882"] I've tried to aim for a fairly open system, but with some boundaries that help the GM/Player make a decision about whether something is relevant. Reducing the bonuses also makes someone less likely to waste time arguing over their background. I think my problem with your suggestion is that it puts a heavy onus on the GM to put those complications into the game. This is great for narrative games in which twists and turns in the story fit easily, but when you've planned a village, a dungeon, a bad guy and his minions, if you want to throw in a couple more NPCs to justify some dubious background stories players came up with, it takes time and effort to adjust your plans. Unless you throw in bad stuff with narrative disconnect, I suppose - that's ok. In some games I would happily have someone's sword break and adjust their background to account for this myself, in exchange for the player having adjusted their background to get something in game, but again, this sort of give and take doesn't work too well in D&D. [/QUOTE]
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Community
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Has the skill list gone in the wrong direction?
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