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General Tabletop Discussion
*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="EvilDwarf" data-source="post: 5999035" data-attributes="member: 46843"><p>Really glad Defcon raised this issue and described it as done in the OP.</p><p></p><p>I was very sad to see a skills list in the new material. I was soooo jazzed about some lite, well-oiled rules that you could layer options onto. I certainly hope the move in the new materials is just some playtest, um, test.</p><p></p><p>I want to see a base game in which skill checks are ability checks.</p><p></p><p>If we keep going in the direction the materials seem to be, we're now in the position of having to keep building in fiddly litte sub-systems, like +3 if trained, skill mastery so the rogue is always better at rogue-X skill, then we had to have, at least +3 if the attribute mod is lower, etc. We keep heading the wrong way.</p><p></p><p>DM working with player to determine skilled/unskilled seems to me a part of the game, the interaction between DM and Player that is, well, a basic and essential part of the game. That relationship does not need to be and should not be ruled away.</p><p></p><p>So, skill check = ability check. And we have the very basic, some very core (right now) systems in place without all the fiddly ad hoc fixes.</p><p></p><p>Want your skill check to increase? It's called, increasing ability scores every so many levels. Want to be skilled at X? It's called, DM grants advantage to the check when your Background/Race makes sense. Done.</p></blockquote><p></p>
[QUOTE="EvilDwarf, post: 5999035, member: 46843"] Really glad Defcon raised this issue and described it as done in the OP. I was very sad to see a skills list in the new material. I was soooo jazzed about some lite, well-oiled rules that you could layer options onto. I certainly hope the move in the new materials is just some playtest, um, test. I want to see a base game in which skill checks are ability checks. If we keep going in the direction the materials seem to be, we're now in the position of having to keep building in fiddly litte sub-systems, like +3 if trained, skill mastery so the rogue is always better at rogue-X skill, then we had to have, at least +3 if the attribute mod is lower, etc. We keep heading the wrong way. DM working with player to determine skilled/unskilled seems to me a part of the game, the interaction between DM and Player that is, well, a basic and essential part of the game. That relationship does not need to be and should not be ruled away. So, skill check = ability check. And we have the very basic, some very core (right now) systems in place without all the fiddly ad hoc fixes. Want your skill check to increase? It's called, increasing ability scores every so many levels. Want to be skilled at X? It's called, DM grants advantage to the check when your Background/Race makes sense. Done. [/QUOTE]
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Has the skill list gone in the wrong direction?
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