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General Tabletop Discussion
*Pathfinder & Starfinder
Has the skill list gone in the wrong direction?
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<blockquote data-quote="Stormonu" data-source="post: 5999258" data-attributes="member: 52734"><p>I'd like to see background split into two pieces:</p><p></p><p>1st, a set of fixed skills - two, perhaps three skills. These are "trained" skills and you get a fixed bonus for this (right now, I guess this would be +3).</p><p></p><p>2nd, a professional bonus die. Perhaps, at level 1 it starts at d6. The first time you use it, you get to roll that die and add it to your skill check. Each additional time in a day, you drop the die size down one. You get one last check where it's a +1, then you're done for the day; from there on out you have to rest to recover your professional die.</p><p></p><p>So, the first time you use a "profession-related skill" in a day - in which you have to give at least a brief explanation of <em>how</em> your profession will help in this check, it gives a decent boost. The more you rely on your profession, the more exhausting it becomes until you finally tire out and have to rest before your repertoire of knowledge can come in handy again.</p><p></p><p>1d12 --> 1d10 --> 1d8 --> 1d6 --> 1d4 --> +1 --> out.</p><p></p><p>To me, the fun would be that while you could rely on being trained to always give you a fixed bonus, you never quite know how helpful your professional experience may be to the task at hand; sometimes all that rigging the pirate's climbed will help him get up that rock wall quickly while another time climbing that damnable tree flusters him as he keeps reaching out for rigging that isn't there. And so on.</p><p></p><p>Perhaps it could even multiple smaller dice, somewhat like fighter's CS, but for skills, with degrading use drop the degrading use and give X professional die bonuses per day.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5999258, member: 52734"] I'd like to see background split into two pieces: 1st, a set of fixed skills - two, perhaps three skills. These are "trained" skills and you get a fixed bonus for this (right now, I guess this would be +3). 2nd, a professional bonus die. Perhaps, at level 1 it starts at d6. The first time you use it, you get to roll that die and add it to your skill check. Each additional time in a day, you drop the die size down one. You get one last check where it's a +1, then you're done for the day; from there on out you have to rest to recover your professional die. So, the first time you use a "profession-related skill" in a day - in which you have to give at least a brief explanation of [I]how[/I] your profession will help in this check, it gives a decent boost. The more you rely on your profession, the more exhausting it becomes until you finally tire out and have to rest before your repertoire of knowledge can come in handy again. 1d12 --> 1d10 --> 1d8 --> 1d6 --> 1d4 --> +1 --> out. To me, the fun would be that while you could rely on being trained to always give you a fixed bonus, you never quite know how helpful your professional experience may be to the task at hand; sometimes all that rigging the pirate's climbed will help him get up that rock wall quickly while another time climbing that damnable tree flusters him as he keeps reaching out for rigging that isn't there. And so on. Perhaps it could even multiple smaller dice, somewhat like fighter's CS, but for skills, with degrading use drop the degrading use and give X professional die bonuses per day. [/QUOTE]
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Has the skill list gone in the wrong direction?
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