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Has the wave crested? (Bo9S)
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<blockquote data-quote="IceFractal" data-source="post: 3536508" data-attributes="member: 27704"><p>Actually, despite people's initial reactions, I've found the Bo9S, in both theory and practice, doesn't outdamage traditional warrior-types much. </p><p></p><p>First off, <u>don't use a Fighter as a base for damage-dealing, use a Barbarian.</u> The Fighter has <em>never</em> been the master of damage-dealing - it's master of feat intensive things like tripping. I believe a study was done on the CO board comparing manuevers to standard rage/power attack/full attack tactics, and it was found that manuevers were actually less damaging in many cases.</p><p></p><p>That isn't to say manuevers are useless - they're more versatile, more movement-friendly, and overall just more fun than "full-attack, rinse, repeat". In fact, ToB single-handedly fixes a whole list of issues I previously had:</p><p>1) Warrior-types become increasingly marginalized at high levels.</p><p>2) Moving around is combat is discouraged by the full-attack mechanics. Leaping between tables or swinging on chains to attack from above? Forget it, unless you want to suck.</p><p>3) The way feats specialize a character, using a variety of attack-types is very suboptimal. For instance, most warriors either never use Trip, or <em>only</em> use Trip.</p><p>4) Warriors are dependant on specific magic items to deal with common types of opponents.</p><p>5) There's no in-game support for stuff like last-ditch heroic sacrifices, or making that one vital leap to block the BBEG's attack. </p><p></p><p></p><p></p><p>And as for saying that the fighting styles are "too magicky", that's almost entirely Desert Wind and Shadow Hand, two out of nine schools. This is somewhat like saying that magic is all about destroying stuff because the Evocation school exists.</p><p></p><p>You want a "bloke in chainmail hacking things up with a longsword"? Try a Warblade using Diamond Mind, Iron Heart, and White Raven manuevers. Everything you do is training, focus, and leadership - no magic required. </p><p></p><p>Heck, for that matter, Tiger Claw is pretty much entirely non-magical as well, as is much of Setting Sun and Stone Dragon.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3536508, member: 27704"] Actually, despite people's initial reactions, I've found the Bo9S, in both theory and practice, doesn't outdamage traditional warrior-types much. First off, [U]don't use a Fighter as a base for damage-dealing, use a Barbarian.[/U] The Fighter has [I]never[/I] been the master of damage-dealing - it's master of feat intensive things like tripping. I believe a study was done on the CO board comparing manuevers to standard rage/power attack/full attack tactics, and it was found that manuevers were actually less damaging in many cases. That isn't to say manuevers are useless - they're more versatile, more movement-friendly, and overall just more fun than "full-attack, rinse, repeat". In fact, ToB single-handedly fixes a whole list of issues I previously had: 1) Warrior-types become increasingly marginalized at high levels. 2) Moving around is combat is discouraged by the full-attack mechanics. Leaping between tables or swinging on chains to attack from above? Forget it, unless you want to suck. 3) The way feats specialize a character, using a variety of attack-types is very suboptimal. For instance, most warriors either never use Trip, or [I]only[/I] use Trip. 4) Warriors are dependant on specific magic items to deal with common types of opponents. 5) There's no in-game support for stuff like last-ditch heroic sacrifices, or making that one vital leap to block the BBEG's attack. And as for saying that the fighting styles are "too magicky", that's almost entirely Desert Wind and Shadow Hand, two out of nine schools. This is somewhat like saying that magic is all about destroying stuff because the Evocation school exists. You want a "bloke in chainmail hacking things up with a longsword"? Try a Warblade using Diamond Mind, Iron Heart, and White Raven manuevers. Everything you do is training, focus, and leadership - no magic required. Heck, for that matter, Tiger Claw is pretty much entirely non-magical as well, as is much of Setting Sun and Stone Dragon. [/QUOTE]
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