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Has the wave crested? (Bo9S)
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<blockquote data-quote="Psion" data-source="post: 3552179" data-attributes="member: 172"><p>That notion, more than anything else, is what I view as the biggest problem with the book.</p><p></p><p>One (IMO weak) argument that has been advanced for elevating the power level of melee types in Bo9S is that it finally gives them something "neat" to do. Okay. Wizards can do a few nifty things, agreed. But they can't do them continually.</p><p></p><p>This is what I view as role-balancing. Making everyone feel important by giving them different circumstances in which to shine. If you make everyone balanced per-encounter, you remove one axis of different situations to let them shine. The game becomes that much closer to all PCs being essentially the same under the hood, with different window dressing.</p><p></p><p>If that's what you came to the table for, then fine, Bo9S is the book for you. I can happily not use it.</p><p></p><p>But if you institute these changes to the base of the game, then you have damaged the playability of the game AFAIAC, and it becomes more difficult for me to avoid.</p><p></p><p>All I can say, Henry, is that I hope you are totally and completely wrong, that like so many other mechanical variations the game has seen in the past, most of the changes get forgotten, and the fundamental strengths of the game are preserved.</p><p></p><p>I fear otherwise.</p></blockquote><p></p>
[QUOTE="Psion, post: 3552179, member: 172"] That notion, more than anything else, is what I view as the biggest problem with the book. One (IMO weak) argument that has been advanced for elevating the power level of melee types in Bo9S is that it finally gives them something "neat" to do. Okay. Wizards can do a few nifty things, agreed. But they can't do them continually. This is what I view as role-balancing. Making everyone feel important by giving them different circumstances in which to shine. If you make everyone balanced per-encounter, you remove one axis of different situations to let them shine. The game becomes that much closer to all PCs being essentially the same under the hood, with different window dressing. If that's what you came to the table for, then fine, Bo9S is the book for you. I can happily not use it. But if you institute these changes to the base of the game, then you have damaged the playability of the game AFAIAC, and it becomes more difficult for me to avoid. All I can say, Henry, is that I hope you are totally and completely wrong, that like so many other mechanical variations the game has seen in the past, most of the changes get forgotten, and the fundamental strengths of the game are preserved. I fear otherwise. [/QUOTE]
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