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Has the wave crested? (Bo9S)
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<blockquote data-quote="Piratecat" data-source="post: 3553066" data-attributes="member: 2"><p>Good summary, Odhanan.</p><p></p><p>My personal frustration with per-encounter balancing is that per-day balancing adds greater granularity in the variety of the play experience. By that, I mean that many players are forced to vary their tactics over the course of an adventuring day; because they quickly use (or save for an emergency) their most effective spells, they are required to handle things differently from fight to fight. </p><p></p><p>When your character is balanced on a per-encounter basis, I suspect the game gets less interesting -- at least for me. I'll know exactly what tactic works best in the first, second, and third round of combat, and that's not typically going to vary much because my resources won't fundamentally change until I level.</p><p></p><p>I'm basing this opinion on my own experience, of course. My most interesting and exciting games have been where the PCs were almost tapped out, because that heightened the tension level and the excitement. Declining resources encourages clever, creative play. I don't want to see that change.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3553066, member: 2"] Good summary, Odhanan. My personal frustration with per-encounter balancing is that per-day balancing adds greater granularity in the variety of the play experience. By that, I mean that many players are forced to vary their tactics over the course of an adventuring day; because they quickly use (or save for an emergency) their most effective spells, they are required to handle things differently from fight to fight. When your character is balanced on a per-encounter basis, I suspect the game gets less interesting -- at least for me. I'll know exactly what tactic works best in the first, second, and third round of combat, and that's not typically going to vary much because my resources won't fundamentally change until I level. I'm basing this opinion on my own experience, of course. My most interesting and exciting games have been where the PCs were almost tapped out, because that heightened the tension level and the excitement. Declining resources encourages clever, creative play. I don't want to see that change. [/QUOTE]
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Has the wave crested? (Bo9S)
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