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Has the wave crested? (Bo9S)
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<blockquote data-quote="hong" data-source="post: 3553608" data-attributes="member: 537"><p>Most Bo9S classes will be tapped out about 3-5 rounds into the fight, depending on class and level. (Some, like the crusader, never really "tap out" but that's a deliberate design decision.) Therefore, if you want to have declining resources, you should find a way to have fights that go beyond 3-5 rounds. This isn't too hard, but does require bigger fights.</p><p></p><p>Last month I ran Shattered Gates of Slaughtergarde for a crusader, warblade and wizard. The wiz had a reserve feat so he could throw mini-fireballs all day, and I also used reserve points so that people could heal in between fights without a cleric. Thus there wasn't that much call for stopping and resting. During the session, they fought a running battle with swarms of drow. They'd drop a few, and then a round or two later, some more would attack from out of the darkness. They ran out of maneuvers, hit points were getting low, and they were looking for a way to escape from these drow who kept coming at them. Eventually the attacks ceased and they were able to heal up; by this time IIRC the wiz was at single-digit hp.</p><p></p><p>2 months ago in the last AOW session, we fought a massive fight with a bunch of evil guys at the base of Kyuss' ziggurat. First there were a couple of tanks and some vampire ninjae in the entrance; then, while half the group was finishing them off, the other half went into the main hall and found Lashonna and her minions. It's fun fighting a CR 25 vampire silver dragon and several amped-up erinyes when half the group is missing, let me tell you.</p></blockquote><p></p>
[QUOTE="hong, post: 3553608, member: 537"] Most Bo9S classes will be tapped out about 3-5 rounds into the fight, depending on class and level. (Some, like the crusader, never really "tap out" but that's a deliberate design decision.) Therefore, if you want to have declining resources, you should find a way to have fights that go beyond 3-5 rounds. This isn't too hard, but does require bigger fights. Last month I ran Shattered Gates of Slaughtergarde for a crusader, warblade and wizard. The wiz had a reserve feat so he could throw mini-fireballs all day, and I also used reserve points so that people could heal in between fights without a cleric. Thus there wasn't that much call for stopping and resting. During the session, they fought a running battle with swarms of drow. They'd drop a few, and then a round or two later, some more would attack from out of the darkness. They ran out of maneuvers, hit points were getting low, and they were looking for a way to escape from these drow who kept coming at them. Eventually the attacks ceased and they were able to heal up; by this time IIRC the wiz was at single-digit hp. 2 months ago in the last AOW session, we fought a massive fight with a bunch of evil guys at the base of Kyuss' ziggurat. First there were a couple of tanks and some vampire ninjae in the entrance; then, while half the group was finishing them off, the other half went into the main hall and found Lashonna and her minions. It's fun fighting a CR 25 vampire silver dragon and several amped-up erinyes when half the group is missing, let me tell you. [/QUOTE]
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Has the wave crested? (Bo9S)
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