Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Has the wave crested? (Bo9S)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3558548" data-attributes="member: 13966"><p>Not so much. Should a 17th-level Wizard be considered balanced with having 1 Wish/Gate/Meteor Swarm/Wail of the Banshee/Power Word Kill/Summon Monster IX per encounter, and as such 4 such spells per day when multiplying that to account for a typical adventuring day? Whereas a normal 17th-level Wizard actually only has maybe 1, 2, or at best (assuming obscene Int and school specialization) 3 such spells per day?</p><p></p><p>And really, getting in 1 PWK or similar in every encounter would probably, in and of itself, overshadow the warriors pretty badly, unless the encounters were rather long and drawn out. And then what about the 20th-level Wizard's allotment of 9th-level awesomeness per encounter/per day? I think Meteor Swarm kicks Strike of Perfect Clarity's <em>butt</em>, don't it?</p><p></p><p>Going with purely/primarily encounter-based balancing would either diminish the power or amount of cool for mages (who actually give up physical power and survivability) by weakening their spells, or overpower them by maintaining the same level of power but with inifnite reuseability each day.</p><p></p><p></p><p>Possible example: High-level evil wizard flies over a town, casts Time Stop, then releases several Delayed Blast Fireballs or similar. TS ends, and he flies back out of the town, massive explosions blooming behind him after a few seconds. Wizard flies off to rest a few minutes, recouping his arcane energies. Then flies back and does it again, and again, and again. Town is a smoking heap of rubble one hour later, and high-level wizard continues his rampage until someone similarly high-level finds him and stops him, despite the wizard's access to mucho Teleportation magic, especially on an encounter-based mechanic.</p><p></p><p>In normal D&D, any wizard who tries such a thing will run out of real nasty explosions after the first big town or two that he obliterates, and will run low on teleports shortly afterward when escaping pursuers. Then he gets scry-buff-teleport-killed after he's used up most of his best mojo, assuming nobody managed to stop him earlier, since he'd have limited battle magic to bring to bear.</p><p></p><p></p><p>Also, how would you balance healing magic this way? If it's per encounter, the healers would probably be able to fully heal the group after every battle, and the group would be unstoppable. That doesn't really create any dramatic tension, either.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3558548, member: 13966"] Not so much. Should a 17th-level Wizard be considered balanced with having 1 Wish/Gate/Meteor Swarm/Wail of the Banshee/Power Word Kill/Summon Monster IX per encounter, and as such 4 such spells per day when multiplying that to account for a typical adventuring day? Whereas a normal 17th-level Wizard actually only has maybe 1, 2, or at best (assuming obscene Int and school specialization) 3 such spells per day? And really, getting in 1 PWK or similar in every encounter would probably, in and of itself, overshadow the warriors pretty badly, unless the encounters were rather long and drawn out. And then what about the 20th-level Wizard's allotment of 9th-level awesomeness per encounter/per day? I think Meteor Swarm kicks Strike of Perfect Clarity's [I]butt[/I], don't it? Going with purely/primarily encounter-based balancing would either diminish the power or amount of cool for mages (who actually give up physical power and survivability) by weakening their spells, or overpower them by maintaining the same level of power but with inifnite reuseability each day. Possible example: High-level evil wizard flies over a town, casts Time Stop, then releases several Delayed Blast Fireballs or similar. TS ends, and he flies back out of the town, massive explosions blooming behind him after a few seconds. Wizard flies off to rest a few minutes, recouping his arcane energies. Then flies back and does it again, and again, and again. Town is a smoking heap of rubble one hour later, and high-level wizard continues his rampage until someone similarly high-level finds him and stops him, despite the wizard's access to mucho Teleportation magic, especially on an encounter-based mechanic. In normal D&D, any wizard who tries such a thing will run out of real nasty explosions after the first big town or two that he obliterates, and will run low on teleports shortly afterward when escaping pursuers. Then he gets scry-buff-teleport-killed after he's used up most of his best mojo, assuming nobody managed to stop him earlier, since he'd have limited battle magic to bring to bear. Also, how would you balance healing magic this way? If it's per encounter, the healers would probably be able to fully heal the group after every battle, and the group would be unstoppable. That doesn't really create any dramatic tension, either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has the wave crested? (Bo9S)
Top