Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Has the wave crested? (Bo9S)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3559535" data-attributes="member: 13966"><p>Also: I think it's being forgotten that the wierd time restrictions and such being suggested for spells like Teleport are, essentially, the same as advocating a uses-per-day mechanic, just with a much wonkier and more arbitrary measurement/limitation.</p><p></p><p>So in essence, those arguing for that aren't really arguing for the 'per-encounter' balance paradigm, not exactly. They're generally arguing for a mix of balancing elements, as I am, but arguing over it with me and others anyway for no particular reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>At least per-day stuff can be justified somewhat in game (or per-eight-hours, or whatever). A magic-user may not have the energy to do this or that all day, and the movements of the heavens just might matter in some settings, to where it actually could have some effect on someone's use of particular abilities. At least potentially. But I really dislike wierd, random limitations on this stuff, it's just an added burden when a simpler mechanic will do just fine.</p><p></p><p>Summoning rituals and suchlike make sense from the point of view of <em>some</em> material that D&D draws from, but they're not exactly indicative of all the other kinds of magic-use the game mimics from other sources. Most stuff shouldn't be limited by really unusual matters unless you're going for more of an occult feel for your game, which would be a matter of sheer personal preference rather than objectivity in game design.</p><p></p><p></p><p></p><p>Anyway, I'm done. I'm not gonna waste more time trying to argue for moderation or open-mindedness. I mean <em>obviously</em>, variety is <strong>badwrong</strong>, duh!! :\ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3559535, member: 13966"] Also: I think it's being forgotten that the wierd time restrictions and such being suggested for spells like Teleport are, essentially, the same as advocating a uses-per-day mechanic, just with a much wonkier and more arbitrary measurement/limitation. So in essence, those arguing for that aren't really arguing for the 'per-encounter' balance paradigm, not exactly. They're generally arguing for a mix of balancing elements, as I am, but arguing over it with me and others anyway for no particular reason. :confused: At least per-day stuff can be justified somewhat in game (or per-eight-hours, or whatever). A magic-user may not have the energy to do this or that all day, and the movements of the heavens just might matter in some settings, to where it actually could have some effect on someone's use of particular abilities. At least potentially. But I really dislike wierd, random limitations on this stuff, it's just an added burden when a simpler mechanic will do just fine. Summoning rituals and suchlike make sense from the point of view of [I]some[/I] material that D&D draws from, but they're not exactly indicative of all the other kinds of magic-use the game mimics from other sources. Most stuff shouldn't be limited by really unusual matters unless you're going for more of an occult feel for your game, which would be a matter of sheer personal preference rather than objectivity in game design. Anyway, I'm done. I'm not gonna waste more time trying to argue for moderation or open-mindedness. I mean [I]obviously[/I], variety is [B]badwrong[/B], duh!! :\ :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has the wave crested? (Bo9S)
Top