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Has the wave crested? (Bo9S)
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<blockquote data-quote="Razz" data-source="post: 3559968" data-attributes="member: 3014"><p>Don't worry, <strong>Arkhandus</strong>, I've read your posts and I totally understand and agree with what you're saying. But some folks just either don't seem to get, don't want to get it, or would really like to see D&D implode on itself with stupid changes like "per encounter", "per in-game hour", "per pee-break", "per everytime-someone-fiddles-with-their-dice-because- it- means-they're-bored-so-recharge-their- character-to-full-and-they'll-get-in-the-mood-again".</p><p></p><p>The whole "cast spells at certain times of the day" is too much book-keeping. Isn't D&D trying to limit bookeeping here?! That might fly with a specific campaign setting, but D&D has to stick with a system that's not only common to most people, but easier bookeeping, easier to understand (there's a lot of dummies out there getting into D&D now, thanks to WotC's rise with the game), and easier to base future rulesets on.</p><p></p><p>Heck, even RPG video games do it. You lose your MP, go back to town and rest for the night and replenish. There're ways to avoid resting, but it's arduous and time-consuming and no one in their right mind would do it. D&D MMORPGs require the same thing. DDO: Stormreach? Go back to a TAVERN and relax to replenish yourself. (well, it's been changed to when you're in town, but you get the point).</p></blockquote><p></p>
[QUOTE="Razz, post: 3559968, member: 3014"] Don't worry, [B]Arkhandus[/B], I've read your posts and I totally understand and agree with what you're saying. But some folks just either don't seem to get, don't want to get it, or would really like to see D&D implode on itself with stupid changes like "per encounter", "per in-game hour", "per pee-break", "per everytime-someone-fiddles-with-their-dice-because- it- means-they're-bored-so-recharge-their- character-to-full-and-they'll-get-in-the-mood-again". The whole "cast spells at certain times of the day" is too much book-keeping. Isn't D&D trying to limit bookeeping here?! That might fly with a specific campaign setting, but D&D has to stick with a system that's not only common to most people, but easier bookeeping, easier to understand (there's a lot of dummies out there getting into D&D now, thanks to WotC's rise with the game), and easier to base future rulesets on. Heck, even RPG video games do it. You lose your MP, go back to town and rest for the night and replenish. There're ways to avoid resting, but it's arduous and time-consuming and no one in their right mind would do it. D&D MMORPGs require the same thing. DDO: Stormreach? Go back to a TAVERN and relax to replenish yourself. (well, it's been changed to when you're in town, but you get the point). [/QUOTE]
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