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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="James Gasik" data-source="post: 9790114" data-attributes="member: 6877472"><p>Uh, ok.  Go through the Monster Manual again.  Note how many monsters are presented with spellcasting.  Let me reiterate the point I am making.</p><p></p><p>Imagine this mysterious creature, the Novice DM.  He's got the core books, he's ready to start running adventures for his friends!  The books tell him that it's important to have a certain amount of encounters per adventuring "day", ie, between Long Rests.  He may discover the price of having a "day" with fewer encounters, or one large encounter on his own.</p><p></p><p>Eventually, his players start using tactics <em>given to them by the game itself</em>, to ensure that if they want to rest, they can.  This might cause a problem.  He goes online to search for answers.</p><p></p><p>He is told: "oh yeah, make sure you use more creatures that can cast Dispel Magic, including NPC's, and make sure you create variant spellcasting versions of monsters you want to use".</p><p></p><p>The <strong>game</strong> did not tell him to do this.  It didn't even suggest it, really.  He is forced to go out of his way to solve a problem that came packaged with the game itself.</p><p></p><p>Is it really a stretch to say "man, I don't think the game should be forcing the DM to do that"?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9790114, member: 6877472"] Uh, ok. Go through the Monster Manual again. Note how many monsters are presented with spellcasting. Let me reiterate the point I am making. Imagine this mysterious creature, the Novice DM. He's got the core books, he's ready to start running adventures for his friends! The books tell him that it's important to have a certain amount of encounters per adventuring "day", ie, between Long Rests. He may discover the price of having a "day" with fewer encounters, or one large encounter on his own. Eventually, his players start using tactics [I]given to them by the game itself[/I], to ensure that if they want to rest, they can. This might cause a problem. He goes online to search for answers. He is told: "oh yeah, make sure you use more creatures that can cast Dispel Magic, including NPC's, and make sure you create variant spellcasting versions of monsters you want to use". The [B]game[/B] did not tell him to do this. It didn't even suggest it, really. He is forced to go out of his way to solve a problem that came packaged with the game itself. Is it really a stretch to say "man, I don't think the game should be forcing the DM to do that"? [/QUOTE]
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