Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlViking" data-source="post: 9791316" data-attributes="member: 6906980"><p>Since this isn't about weather effects and LTH I thought I'd move my response over here.</p><p></p><p>I mentioned that if someone sets up a hut in an area that the antagonists are going to detect it (and if not then the hut wasn't necessary), they will take an intelligent approach in response. I had a slightly longer answer above...</p><p></p><p></p><p></p><p>The response depends on the enemy. Animal intelligence? They'll likely just avoid the area if attacked. Even low level intelligence like ogres aren't going to continually attacking futilely if they can't do anything. But they might stand back and start throwing things from behind cover - they've go 8 hours after all and the hut isn't going anywhere. This would likely be a go-to tactic for most giants, just bury the hut in debris. Once it's buried so people on the inside can't easily get out, bury it some more. Could even be a tactic for more militarily minded/organized war bands like those hobgoblins. Many others would simply gather up forces just out of sight with everything prepared to alpha-strike once the hut goes down. </p><p></p><p>A lot depends on the terrain and location of course. In the middle of a forest, goblins might leave multiple fire bundles in the underbrush surrounding the hut. Once the hut drops, start a forest fire with the characters in a ring of fire (queue Jonny Cash "Well it burns, burns burns, that ring of fire"). In a dungeon they may seal almost everything off, but pile up anything that would cause a lot of smoke. Hut ends, start fire, finish sealing off the exits.</p><p></p><p>If the characters are after the Golden McGuffin the enemy takes it to parts unknown. Trying to stop a ritual, the timing of the ritual is moved up. That princess they're supposed to rescue just became a midnight snack. They summon a nearby caster to come cast dispel magic. The response will be appropriate to the scenario, but at the enemy has potentially hours to plan and put those plans into motion. What they do depends on the enemy, the enemy's goals, resources and intelligence. At the level LTH is going to be used, I assume most monsters will be at least somewhat literate in what spells the enemy can cast. If I'm not sure whether they would know what it is I'll roll for it. </p><p></p><p>D&D is not a video game. Monsters don't sit around waiting to be triggered based on when you cross some magic activation line.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9791316, member: 6906980"] Since this isn't about weather effects and LTH I thought I'd move my response over here. I mentioned that if someone sets up a hut in an area that the antagonists are going to detect it (and if not then the hut wasn't necessary), they will take an intelligent approach in response. I had a slightly longer answer above... The response depends on the enemy. Animal intelligence? They'll likely just avoid the area if attacked. Even low level intelligence like ogres aren't going to continually attacking futilely if they can't do anything. But they might stand back and start throwing things from behind cover - they've go 8 hours after all and the hut isn't going anywhere. This would likely be a go-to tactic for most giants, just bury the hut in debris. Once it's buried so people on the inside can't easily get out, bury it some more. Could even be a tactic for more militarily minded/organized war bands like those hobgoblins. Many others would simply gather up forces just out of sight with everything prepared to alpha-strike once the hut goes down. A lot depends on the terrain and location of course. In the middle of a forest, goblins might leave multiple fire bundles in the underbrush surrounding the hut. Once the hut drops, start a forest fire with the characters in a ring of fire (queue Jonny Cash "Well it burns, burns burns, that ring of fire"). In a dungeon they may seal almost everything off, but pile up anything that would cause a lot of smoke. Hut ends, start fire, finish sealing off the exits. If the characters are after the Golden McGuffin the enemy takes it to parts unknown. Trying to stop a ritual, the timing of the ritual is moved up. That princess they're supposed to rescue just became a midnight snack. They summon a nearby caster to come cast dispel magic. The response will be appropriate to the scenario, but at the enemy has potentially hours to plan and put those plans into motion. What they do depends on the enemy, the enemy's goals, resources and intelligence. At the level LTH is going to be used, I assume most monsters will be at least somewhat literate in what spells the enemy can cast. If I'm not sure whether they would know what it is I'll roll for it. D&D is not a video game. Monsters don't sit around waiting to be triggered based on when you cross some magic activation line. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
Top